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- Fri Dec 30, 2011 6:09 am
- Forum: Suggestions
- Topic: Force Failure
- Replies: 16
- Views: 7803
Re: Force Failure
I maintain the position that this is already inherent in play. And when a person miffs a force push by using it when an opponent is too close or at the wrong time, if they jump and miss an easy landing, use speed for no particular reason when they feel pressured, flail in swings at close range becau...
- Sat Dec 24, 2011 5:38 pm
- Forum: ((OOC Discussion))
- Topic: Help! I need stuff!
- Replies: 8
- Views: 4156
Re: Help! I need stuff!
Updated for Will's (Azra'el) new Music Pack Link
- Thu Dec 22, 2011 6:56 am
- Forum: Suggestions
- Topic: Force Failure
- Replies: 16
- Views: 7803
Re: Force Failure
Interestingly enough, I find that most players become failures at low health simply by the way that they change their behaviors in spars. It's the classic sign of a bad combatant, once you hear that mid-level pain sound suddenly they're never anything less than 20 feet from you trying to plink a yel...
- Tue Dec 20, 2011 8:06 pm
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Re: Force Heal Elongation / Globalization
Shotgun saber throw is silly but it doesn't help that JKA's damage system doesn't know if saber throw should do 30 or 90 damage. in JO, saber throw basically always did the same amount. In JKA I have seen it one shot people not logged in because it has no idea how much it should do. EDIT: And I was ...
- Tue Dec 20, 2011 2:28 pm
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Re: Force Heal Elongation / Globalization
Better yet, we could change the heal 1 animation from the little hand flick to meditating or kneeling. Then you'd -have- to be immobile, but wouldn't have to stand there with your hands at your sides snapping into a slim jim to gruff out those nicks and bruises.
- Tue Dec 20, 2011 2:14 pm
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Re: Force Heal Elongation / Globalization
I don't know what you mean about throw, it's two ranks.
But if that's the consensus I am totally fine with one requiring immobility.
But if that's the consensus I am totally fine with one requiring immobility.
- Mon Dec 19, 2011 2:15 pm
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Re: Force Heal Elongation / Globalization
I plan to make them all mobile and have no animation. They're control powers.
- Mon Dec 19, 2011 12:42 pm
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Re: Force Heal Elongation / Globalization
Well, with the change, the cost for level 1 heal would be 25 energy and those poor students who get stuck at 40 health and only have 80 max can just pop heal and let it slowly trickle back up to full instead of needing to do the mystical hand wave over and over. As it stands, level 1 heal is 15 hp o...
- Mon Dec 19, 2011 10:34 am
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Re: Force Heal Elongation / Globalization
I'm fine with that, as long as the amounts/costs are normalized so that they're consistent with one another.
- Mon Dec 19, 2011 9:17 am
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Re: Force Heal Elongation / Globalization
Let me try to better explain my thoughts on this one, since people aren't as familiar with concepts that I use pretty casually: Because the current version of Force Heal has such a pronounced burst effect, even if its cost is steep, it allows individuals with a higher force pool to boost their survi...
- Mon Dec 19, 2011 8:32 am
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Re: Force Heal Elongation / Globalization
Is there any particular explanation for the ability to overcome blaster shots in seconds, then? My character doesn't 'heal' either but his species has regeneration so I took the power as a function of his innate talents.
- Mon Dec 19, 2011 8:29 am
- Forum: Suggestions
- Topic: Force Rage -> Force Trance (Repurpose)
- Replies: 8
- Views: 4390
Re: Force Rage -> Force Trance (Repurpose)
The 3 main things I think definitely need changed with Fury are: Slow down how quickly it drains your HP. It's too fast right now. I would definitely approve of having it as it is for level 1, but then change it to make it better at higher levels. Definitely, in previous suggestions I made to Fury,...
- Mon Dec 19, 2011 7:59 am
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Re: Force Heal Elongation / Globalization
I'd be fine with pumping up the higher levels healing rate. I actually need to do a little bit of testing on how long the current healing takes. I know I watch Rash turn on heal 5 and stand there whistling as it gives him 100 hp back over a rather long time. If it's ... say 10 health a second it'd s...
- Mon Dec 19, 2011 7:22 am
- Forum: Suggestions
- Topic: Force Heal Elongation / Globalization
- Replies: 25
- Views: 11144
Force Heal Elongation / Globalization
I dislike that heal provides a means for force-heavy individuals to 'sponge' damage. Even someone that is supposed to be fragile can elongate their survival through higher levels of heal simply because it soaks so much. I think that everybody should be able to benefit from heal and that survivabilit...
- Mon Dec 19, 2011 7:15 am
- Forum: Suggestions
- Topic: Force Rage -> Force Trance (Repurpose)
- Replies: 8
- Views: 4390
Force Rage -> Force Trance (Repurpose)
I don't want to make training harder or more tedious for anyone. I enjoy training. I enjoy training others. The Force Regeneration 'wait' time has given me a specific idea to combat it's existence. Rename Rage to 'Trance' and alter it's effects as such: -'Trance' costs health over time (less than it...