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Search found 124 matches
- Fri May 01, 2015 5:54 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 873081
- Tue Apr 28, 2015 6:46 pm
- Forum: Help and Support
- Topic: In game issues
- Replies: 19
- Views: 11244
Re: In game issues
This error may happen when too many different resources are loaded by a map or through admin commands. Such resources may include models, sounds, effects, etc. When a resource is loaded, it remains so until the map or server is restarted. In other words, the combination of things that took place on...
- Mon Apr 27, 2015 3:59 am
- Forum: ((OOC Discussion))
- Topic: GIMP Advice
- Replies: 4
- Views: 2841
Re: GIMP Advice
This might help: http://ngeditfoto.blogspot.co.uk/2008/09/beard-effect-gimp-tutorial.html Alternatively, find a texture with a beard you like and use the Clone tool with a soft edged brush to carefully overlap it onto your texture. That's how both beards were done here: http://i.imgur.com/i7ynXSh.jp...
- Wed Apr 01, 2015 5:49 pm
- Forum: Bug Reports
- Topic: [NEW] Ranged NPC Targetting
- Replies: 9
- Views: 16458
[NEW] Ranged NPC Targetting
The effect of this problem seems to be inconsistent. When an blaster-wielding NPC is spawned, the NPC will not attack a player with their lightsaber drawn. In today's case, the NPC would attack me without hesitation as normal (lightsaber drawn or not) but would not attack Wrennin. When Wrennin holst...
- Sun Mar 29, 2015 5:18 pm
- Forum: Help and Support
- Topic: T Posing models + Maia's model being Silver
- Replies: 13
- Views: 7235
Re: T Posing models + Maia's model being Silver
Where your animations are concerned, check that you have this file installed in your RPMod folder:
http://rpmod.jediholo.net/gameasset/dow ... animations
http://rpmod.jediholo.net/gameasset/dow ... animations
- Mon Jan 12, 2015 5:49 pm
- Forum: Suggestions
- Topic: [Force Power] Hold
- Replies: 15
- Views: 10647
[Force Power] Hold
I think for immersion purposes it would be beneficial if we could walk normally while using Force Hold level 3+.
- Thu Jan 08, 2015 5:09 am
- Forum: Help and Support
- Topic: Login in name for RP mod
- Replies: 2
- Views: 2330
Re: Login in name for RP mod
Your private message requested the name Cordin in both the title of the message and in the message itself under the username field. I've made the correction, you should now be able to login using the command /rplogin corbin <password> using the password you requested in the same private message. If ...
- Wed Dec 24, 2014 4:32 pm
- Forum: ((OOC Discussion))
- Topic: Picture of the Day
- Replies: 394
- Views: 604079
- Sat Nov 29, 2014 5:43 am
- Forum: ((OOC Discussion))
- Topic: Star Wars: The Force Awakens | Discussion
- Replies: 52
- Views: 26417
- Mon Nov 24, 2014 5:04 pm
- Forum: ((OOC Discussion))
- Topic: (( Away from keyboard ))
- Replies: 2
- Views: 2329
(( Away from keyboard ))
This message is being posted with the intent of acting as a kind reminder to all players to be courteous to one another. If you abruptly need to step away from the keyboard and you happen to be actively talking to someone on the server, please be courteous enough to let them know you're no longer th...
- Mon Oct 06, 2014 5:21 pm
- Forum: ((OOC Discussion))
- Topic: Skinning request
- Replies: 4
- Views: 3141
Re: Skinning request
No problem! I'll be happy to walk you through an alternative over Skype when I'm free, if you'd like.
- Mon Oct 06, 2014 11:01 am
- Forum: ((OOC Discussion))
- Topic: Skinning request
- Replies: 4
- Views: 3141
Re: Skinning request
You know that's our very own Zeak Dystiny, right? What you're asking for is entirely possible, but I thought showing you this might make you think on it a little more. I'm aware he released his skin publicly. Just thought I'd share.
- Tue Sep 23, 2014 1:40 pm
- Forum: ((OOC Discussion))
- Topic: Lightsaber Hilt Through Robe
- Replies: 2
- Views: 2415
Re: Lightsaber Hilt Through Robe
You can have a holster file per skin. So you can in fact disable your hilt from showing for your robed and hooded variants, ensuring it doesn't peer through the cloak.
EDIT: For information on this, see this post
EDIT: For information on this, see this post
- Sun Sep 21, 2014 2:10 pm
- Forum: ((OOC Discussion))
- Topic: How do I add my character to "Model Selection" menu in JAMP?
- Replies: 2
- Views: 2173
Re: How do I add my character to "Model Selection" menu in J
To have your model appear in the selection menu, all you need is a 128x128px, icon_default.jpg If you're referring to the customisation menu that features all of Jaden's options, that's a longer process. Break up the model_default.skin into head_a1.skin, torso_a1.skin and lower_a1.skin. Include an i...
- Sun Sep 14, 2014 9:01 am
- Forum: ((OOC Discussion))
- Topic: A multi-useful simulation map, JEDI exclusive.
- Replies: 10
- Views: 6235
Re: A multi-useful simulation map, JEDI exclusive.
That being said, I still have the files and if anyone would like to give me their inspiration for a few of the puzzles (actually map them out) I would be more than happy to stick them in the map. If you'd be willing to part with some screenshots to get across the general theme, I may be persuaded i...