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- Sun Jun 15, 2008 1:36 pm
- Forum: Suggestions
- Topic: Multiple PMing
- Replies: 11
- Views: 5231
Multiple PMing
PMing multiple targets.
Would send "Hello." as a PM to Joe, John and Jack at the same time, without having to publicly sending OOC messages or having to put up an extra clan-chat or even PMing each of them one by one.
Useful in classes, for example.
Code: Select all
/tell Joe/John/Jack Hello.
Useful in classes, for example.
- Sun Jun 08, 2008 10:03 am
- Forum: Suggestions
- Topic: Variable Lightning damages
- Replies: 1
- Views: 1786
Variable Lightning damages
Lightning lvl3+ should have variable damages. With bindable commands like /rplightning1 to /rplightning10 one would be able to set the intensity of damage. /rplightning1 would for example deliver only 10% of the current damage, whereas /rplightning10 would deliver 100% of the current damage. Obvious...
- Tue Jun 03, 2008 12:14 am
- Forum: Suggestions
- Topic: True Duel Mode
- Replies: 36
- Views: 16212
- Mon Jun 02, 2008 12:29 am
- Forum: Suggestions
- Topic: True Duel Mode
- Replies: 36
- Views: 16212
- Sun Jun 01, 2008 4:47 pm
- Forum: Suggestions
- Topic: True Duel Mode
- Replies: 36
- Views: 16212
Well, persisting in being a nuisance, wouldn't it require more skill to overcome an opponent that has a good 100HP more than you? Indeed, if opponent A had 100/100, and opponent B 200/200, opponent A would not only need more skill, but also more effort in order to beat B. Whereas B would (and this ...
- Sun Jun 01, 2008 4:09 pm
- Forum: Suggestions
- Topic: True Duel Mode
- Replies: 36
- Views: 16212
- Sat May 31, 2008 6:20 pm
- Forum: Suggestions
- Topic: TalkAnim as a separate emote
- Replies: 1
- Views: 1309
TalkAnim as a separate emote
Title says it all. Suggested is /emgesture or /emhandgesture. Uses may include inviting to a spar, asking to sit or motioning to come closer.
- Fri May 23, 2008 8:52 am
- Forum: Bug Reports
- Topic: [NEW] Walking bug
- Replies: 14
- Views: 10517
- Thu May 15, 2008 5:50 pm
- Forum: ((OOC Discussion))
- Topic: Star Wars TRIVIA
- Replies: 562
- Views: 497416
- Thu May 15, 2008 1:32 pm
- Forum: Suggestions
- Topic: Protection & Absorption Lvl 5 + Battle Meditation
- Replies: 4
- Views: 2731
Protection & Absorption Lvl 5 + Battle Meditation
Protect Modifications suggested for level 5 Idea 1 Protect must be activated. ·When pressing and holding down the "use"-key, the player will go into a turtle-like stance (the according animation could be the one of Healing level 1, or /emkneel). ·While being in the turtle-stance, the pl...
- Thu May 15, 2008 11:58 am
- Forum: ((OOC Discussion))
- Topic: Star Wars TRIVIA
- Replies: 562
- Views: 497416
- Wed May 14, 2008 4:22 pm
- Forum: ((OOC Discussion))
- Topic: Star Wars TRIVIA
- Replies: 562
- Views: 497416
- Wed May 14, 2008 3:13 pm
- Forum: ((OOC Discussion))
- Topic: Star Wars TRIVIA
- Replies: 562
- Views: 497416
- Sat May 10, 2008 2:50 pm
- Forum: Suggestions
- Topic: Deeper form of force sense
- Replies: 19
- Views: 9706
Re: Deeper form of force sense
I suggest a new feature that allows you to enter noclip, while your character remains on the spot. It would serve perfectly as a way of extending your presence/reaching out with the force. What if you could, once in noclip-state, target players and with a click boost their hp/fp/dmg/speed, in a Bat...
- Sun May 04, 2008 6:46 pm
- Forum: Suggestions
- Topic: Makashi opening
- Replies: 1
- Views: 1486
Makashi opening
The opening stance was a single handed low guard. The saber would be held in the strong hand of the user, and held at his side, the blade pointed down, and the feet would be shoulder width apart. The idea is to implement this into the game. However, not by creating a whole new animation, but by per...