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Search found 228 matches
- Tue Aug 11, 2009 2:06 am
- Forum: Suggestions
- Topic: Force speed suggestion
- Replies: 8
- Views: 4331
Discussed during pre-v0.1, mechanically its not possible with multiplayer. Correct, making an effect for time to be relative like that is impossible in JKA. In SP, you are just dealing with NPCs who don't know any different, but MP is humans, so there would be some seriously odd things going on to ...
- Tue Aug 11, 2009 12:37 am
- Forum: Information
- Topic: Scripting Dialogs for NPCs
- Replies: 1
- Views: 14139
Method for Effectively Applying NPC Dialogs to Inanimate Objects In-Game In the previous post, I discussed how to create dynamic NPC dialogs that could be applied to any given NPC once uploaded to the server. In this post, I will discuss how to use NPCs and dialogs to give players the impression of...
- Mon Aug 10, 2009 8:21 pm
- Forum: Suggestions
- Topic: Disabling Name Change Announcements?
- Replies: 16
- Views: 10165
- Thu Jun 18, 2009 12:47 pm
- Forum: ((OOC Discussion))
- Topic: Picture of the Day
- Replies: 394
- Views: 598432
- Thu Jun 18, 2009 12:43 pm
- Forum: Suggestions
- Topic: /status command
- Replies: 29
- Views: 8395
Yeah I suppose we could leave it at that then. :) My only point though Cyril, was that NOBODY would even ask your character how his mission went (etc) if nobody KNOWS about it. You would really have nothing to worry about if this suggestion was taken on because you just wouldn't use the feature. If...
- Thu Jun 18, 2009 12:09 pm
- Forum: Suggestions
- Topic: /status command
- Replies: 29
- Views: 8395
- Thu Jun 18, 2009 10:17 am
- Forum: Suggestions
- Topic: /status command
- Replies: 29
- Views: 8395
- Wed Jun 17, 2009 6:18 pm
- Forum: Suggestions
- Topic: /status command
- Replies: 29
- Views: 8395
- Wed Jun 17, 2009 12:16 pm
- Forum: Suggestions
- Topic: /status command
- Replies: 29
- Views: 8395
That is not exactly delving into the OOC and is a good reminder of current events seeing as, lets face it, we don't always talk to EVERYONE on the server about recent events. I disagree with any solution that inhibits talking to others. If you don't talk to others IC and find out where someone is, ...
- Wed Jun 17, 2009 12:13 pm
- Forum: Suggestions
- Topic: Knock down suggestion
- Replies: 29
- Views: 11157
- Fri Jun 12, 2009 1:14 pm
- Forum: Suggestions
- Topic: Sense/telepathy/empathy messagemode
- Replies: 39
- Views: 13527
As long as the bond mode still remains for those who want to directly convey emotions and thoughts within their bond instead of sharing them for all to sense. It's a good idea to have a better way to communicate feelings for all Force sensitives to pick up on, but still, there are also times when I ...
- Wed Jun 10, 2009 3:44 pm
- Forum: Suggestions
- Topic: Force Absorb / Resistance
- Replies: 25
- Views: 7428
Re: Force Absorb / Resistance
To get back to the original topic, I'm fine with any system for Absorb as long as it provides for weaknesses instead of infinite resistance. That about sums up my feelings on the topic. As for your theory behind Consular vs Guardian vs Sentinel. Even with our advanced HP, Guardians are no less susc...
- Wed Jun 10, 2009 3:15 pm
- Forum: Suggestions
- Topic: Force Absorb / Resistance
- Replies: 25
- Views: 7428
Re: Force Absorb / Resistance
I know downgrading powers isn't usually a popular idea Nonsense!!! I'm drilling that line all the time. I still believe (regardless of counter-arguement) that Consulars are far more over-powered and advanteous than that of Sentinel or Guardian simply because of their FP and FP-regeneration rates. C...
- Wed Jun 10, 2009 2:00 pm
- Forum: Suggestions
- Topic: Force Absorb / Resistance
- Replies: 25
- Views: 7428
Re: My Opinion
--- If Master Kevari's idea was implented.. I would go with upon deflecting abilities, you loose Force Points instead of gaining them, the amount lost would decrease with each level, until you got to 4 & 5 which granted you MORE points. --- This is precisely the sort of system I was trying to d...
- Wed Jun 10, 2009 1:49 pm
- Forum: Suggestions
- Topic: Force Absorb / Resistance
- Replies: 25
- Views: 7428
Anyone who spars with the Force as is knows that Absorb is almost overly powerful. Downgrading it a little and tweaking the system for more realism doesn't seem like a bad idea to me. With the added downside that if your opponent knows you've activated Absorb, they've no real cause to use their For...