Search found 346 matches

by Vantus
Sat Jan 22, 2011 6:33 am
Forum: Suggestions
Topic: Sounds for Force Absorb
Replies: 26
Views: 12203

"Power" is often emphasized by sound. It's like in some space movies with a ship explodes in the distance you hear an instant BANG!!! In truth, sound would take time to travel to the camera's location so there would be no instant BANG when the ship explodes. However, in cinema, if there is...
by Vantus
Sun Jan 16, 2011 9:59 am
Forum: Suggestions
Topic: Healing.
Replies: 14
Views: 8342

This would only serve to further unbalance the class system from a game play perspective. Agreed. a guardian doesn't neccesarily have a worse connection or understanding of the Force A song I've sung many times in other topics. These ranks should be looked at almost as an occupation that best suits...
by Vantus
Sat Jan 15, 2011 9:40 am
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

but at least it wouldn't make them crash. And that's always a total bonus. My point was, if RPmod soon consists of many custom animations, then most people will run and grab RPmod once they realize it's buggy whithout it. Which would happen within the first five seconds when they see Star-man shape...
by Vantus
Sat Jan 15, 2011 8:41 am
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

I'm sure there are some clever people out there that will scoff and say "that's not true, it's simple", but seeing as it has yet to be seen or done, I suspect it might be tougher than people think. Ahhh Ruluk! You've just filled the shoes! I like that you're animating Ruluk and your examp...
by Vantus
Fri Jan 14, 2011 3:37 pm
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

Which, to my understanding, would make the RPmod somewhat more incompatible with base JKA, which was something Fabien was wanting to avoid. Exactly. We're talking about custom animations here and animations that are not intended (for lack of a better word) to be used in Base JKA. Currently, even wi...
by Vantus
Fri Jan 14, 2011 2:19 pm
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

Sorry for the double post. The problem is this: Singleplayer deals with each individual SP Level by giving them it's very own .gla file and animation list. No two levels use the same one. This means that all of JKA Singleplayer's animations are split between many .gla files. Multiplayer is seen in t...
by Vantus
Fri Jan 14, 2011 1:42 pm
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

I'm going to need Soh...
by Vantus
Fri Jan 14, 2011 1:34 pm
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

Hm, then I have another idea.. you say it won't recognize the "_humanoid_academy1" file, however have you possibly tried removing the "_humanoid.gla" file you have for Modview atm, and take the academy one and just changing the name so that it's only "_humanoid.gla" an...
by Vantus
Fri Jan 14, 2011 1:21 pm
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

Is it not possible to dig into the files for Single Player's animations, take them and then place the coding into animations for Multiplayer? I wish it were. The "spine" of Multiplayer animations is "_humanoid.gla" in the "_humanoid" directory. This is the "core&q...
by Vantus
Fri Jan 14, 2011 12:50 pm
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

I won't take any credit for making animations. Those belong to Raven/Lucasarts. I just took some of the heat off Soh and helped him upload them. Now everyone gets to enjoy them! Crossarms is definitely around there... somewhere as I've seen one of the models using it in the JKA SP cutscenes. Nice to...
by Vantus
Fri Jan 14, 2011 8:29 am
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

/emathink =similar to emcomm, but right hand touching the chin /emacrossarms =arms crossed in front /emcomm can be used for scratching a chin, coughing, laughing. These new emotes only serve as a way to enhance visuals, not to replace the traditional ::Action:: commands. There are very few emotes t...
by Vantus
Fri Jan 14, 2011 4:09 am
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

Please add more emotes that you can actually move around with like crossing arms and walking at the same time please. :D. A person can walk with their arms folded by triggering /emwait while already moving as can many animations such as /ematease and /emcomm to achieve the main desired walking anim...
by Vantus
Thu Jan 13, 2011 7:18 pm
Forum: Information
Topic: New Emotes / Animations
Replies: 1
Views: 15209

New Emotes / Animations

JEDI, RPMod now has 117 emotes to use in game. New custom emotes are shown in Green and will require you to download the RPMod-Animations-Extension.pk3 to see and use them. I hope you will all enjoy finding new and creative ways to express yourself but please don't forget that the best way is still ...
by Vantus
Thu Jan 13, 2011 6:13 am
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

Right, that looks simple enough. I'll get to work on it tonight.
So long as there are no unforseen issues, I should have it ready shortly.

Thanks Soh.
by Vantus
Thu Jan 13, 2011 5:37 am
Forum: Suggestions
Topic: A Challenge and Suggestion To Each of You
Replies: 50
Views: 22543

It is therefore possible and easier for community members to step up and propose new animations (particularly BaseJKA ones) without requiring work on my side, beyond uploading a file on the server. :) Best. News. Ever. Well seeing as it no longer requires hard-coding, that DOES open doors. I'm stil...