JEDI Comport » Search
-
Notifications ()
Notifications Settings
- You have no notifications
Search found 65 matches
- Thu Feb 26, 2015 8:02 am
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Trivia
- Replies: 947
- Views: 306300
Re: ::JEDI:: Trivia
Cloudberry
- Tue Feb 24, 2015 7:41 pm
- Forum: ((OOC Discussion))
- Topic: Hopefuls before JEDI?
- Replies: 21
- Views: 20618
Re: Hopefuls before JEDI?
I actually really like this post... My hopeful/initiate days were some of the best times I had in JEDI. Mind you it is only two years ago now and there are some here I would guess don't even remember what it was like to be a hopeful, and I was playing a different character. I still recall some of my...
- Mon Feb 23, 2015 7:04 pm
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 31355
Re: ((Server and HUD issues))
Jumped on the server at 1900 only to have the bug be present 12 people were connected at the time
- Wed Feb 04, 2015 10:39 pm
- Forum: Suggestions
- Topic: -=Meditation Improving force affinity in game=-
- Replies: 13
- Views: 8239
Re: -=Meditation Improving force affinity in game=-
The only thing I can think of in regards to meditation is to increase the rate in which fp/hp regens
- Wed Feb 04, 2015 6:34 am
- Forum: Suggestions
- Topic: -=Meditation Improving force affinity in game=-
- Replies: 13
- Views: 8239
Re: -=Meditation Improving force affinity in game=-
Silas Vir'n wrote:First point: Everyone will start AFKing on the server in meditation pose.
Second point: Achievable through roleplay/emotes and use of /rpmodel.
- Tue Feb 03, 2015 10:54 pm
- Forum: Suggestions
- Topic: -=Meditation Improving force affinity in game=-
- Replies: 13
- Views: 8239
Re: -=Meditation Improving force affinity in game=-
Stationary objects would be easy, if it's a crate for example place an invisible one underneath and a normal one on top to give off the effect it's floating? Easier way, change the 'remote' model to a crate. /npc add remote <name> 0 toss_crate03* That model floats everywhere and as long as you don'...
- Tue Feb 03, 2015 8:16 pm
- Forum: Suggestions
- Topic: -=Meditation Improving force affinity in game=-
- Replies: 13
- Views: 8239
Re: -=Meditation Improving force affinity in game=-
For the second part, rpmodel works a charm.
- Sun Feb 01, 2015 1:45 am
- Forum: ((OOC Discussion))
- Topic: Your Characters Song
- Replies: 285
- Views: 108650
Re: Your Characters Song
I think it about time we let this thread die with dignity guys.
- Fri Jan 23, 2015 5:45 pm
- Forum: Suggestions
- Topic: [Weapons] Lightsaber Lengths
- Replies: 27
- Views: 11788
Re: [Weapons] Lightsaber Lengths
love it.
- Thu Jan 01, 2015 8:30 pm
- Forum: ((OOC Discussion))
- Topic: Ping Problems
- Replies: 5
- Views: 3446
Re: Ping Problems
Ha hahaha you poor thing.
sarcasm aside, I used to have a similar problem if I had multiple other programs running at the same time. only affected JKA. Try simply running jka and nothing else.
sarcasm aside, I used to have a similar problem if I had multiple other programs running at the same time. only affected JKA. Try simply running jka and nothing else.
- Fri Dec 05, 2014 8:20 pm
- Forum: ((OOC Discussion))
- Topic: Sharing something you might enjoy
- Replies: 6
- Views: 4008
Re: Sharing something you might enjoy
While I really liked the map, my biggest gripe was that there was no outside that could be explored. I don't know if it could be done with the size of the map, but that would completely sell me on it.
I really liked the inside though!
(P.S if its in this next version I've not yet had a look)
I really liked the inside though!
(P.S if its in this next version I've not yet had a look)
- Sun Nov 30, 2014 5:10 am
- Forum: Suggestions
- Topic: Giving characters/accounts unique abilities.
- Replies: 3
- Views: 3400
Re: Giving characters/accounts unique abilities.
Disclaimer: Not re-read the post zander linked.
I'm fairly sure Soh mentioned he might be implementing to the underwater one either server side or client side, I'm not sure though, I'm not a cop.
I'm fairly sure Soh mentioned he might be implementing to the underwater one either server side or client side, I'm not sure though, I'm not a cop.
- Tue Nov 04, 2014 9:01 am
- Forum: Suggestions
- Topic: "I'm down! I'm up?"
- Replies: 17
- Views: 10024
Re: "I'm down. I'm up?"
Kieran Orion wrote:I'm definitely in support of this!
- Wed Oct 15, 2014 5:14 am
- Forum: ((OOC Discussion))
- Topic: Yavin Night Skybox Replacement (Mod/zzz_skyboxpatch.pk3)
- Replies: 13
- Views: 17717
- Fri Oct 10, 2014 8:31 am
- Forum: ((OOC Discussion))
- Topic: Anyone got Illrian's Cybernetic arm model?
- Replies: 4
- Views: 2902
Re: Anyone got Illrian's Cybernetic arm model?
Best to ask him, especially if you're planning on using it for your own personal use.