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Search found 153 matches
- Tue Nov 25, 2008 12:21 pm
- Forum: Suggestions
- Topic: Objects to use with Telekensis
- Replies: 26
- Views: 12540
I think the issue is more one of complacency. It's one thing to spawn furniture for general use but just as one wouldn't leave a chair in the wrong room in a house you were visiting, one should not, where possible, leave an item in a place that wilfully obstructs others interaction. Common sense and...
- Tue Nov 18, 2008 2:30 pm
- Forum: Suggestions
- Topic: Objects to use with Telekensis
- Replies: 26
- Views: 12540
Plus lifting a table is more realistic than lifting a holographic gonk. Gabe: ::Brings in a table:: Ok Moza, lift this table with telekinesis. Moza: ... But I'm kind of making a moot point. Are any of the models custom? I don't want to crash if I don't have the new NPC pack downloaded. Size matters...
- Tue Nov 18, 2008 11:38 am
- Forum: Suggestions
- Topic: Domino Effect
- Replies: 27
- Views: 9357
I would be for this if there is only some sort of resistance formula. If some chubby little youngling comes flying into Gabe, he certainly would be able to withstand the blow via reflexes, TK training and etc. Lump it with the acquisition of push. Let's keep in mind though that just because somethi...
- Tue Nov 18, 2008 11:35 am
- Forum: Suggestions
- Topic: Improving Telekinesis
- Replies: 11
- Views: 6309
RPmod currently supports 5 levels of push, 5 levels of pull, 3 levels of hold/traditional tk and 2 levels of choke. More telekinesis than you can shake a stick at. Whether you have access to all those is another story entirely. Something to look forward to though eh? Game of the Year Awards RPG of t...
- Tue Nov 18, 2008 11:29 am
- Forum: Suggestions
- Topic: Objects to use with Telekensis
- Replies: 26
- Views: 12540
- Sun Nov 16, 2008 7:26 am
- Forum: Suggestions
- Topic: Objects to use with Telekensis
- Replies: 26
- Views: 12540
- Thu Nov 13, 2008 2:16 pm
- Forum: Suggestions
- Topic: Sense Force Cost
- Replies: 13
- Views: 6796
Would be cool if ou could have some sort of consant effect while meditating. Not all meditation, but a special emote or something. Only using your level of coarse. But yeah, i like the ideas posted above. This can be achieved if you rank above Knight using empower - it gives you a little fuzzy aura...
- Thu Nov 13, 2008 5:06 am
- Forum: Suggestions
- Topic: Sense Force Cost
- Replies: 13
- Views: 6796
- Wed Nov 05, 2008 6:23 pm
- Forum: Suggestions
- Topic: Last Origin Spawn
- Replies: 24
- Views: 10870
It hasn't been mentioned before Gabe. I think beyond this having the option of spawning where you've died is worthwhile too (with the exception of lava pits etc...), particularly when our map incorporates death lasers. As far as spawning near the action is concerned, this compounds the issue that ri...
- Wed Nov 05, 2008 6:19 pm
- Forum: Suggestions
- Topic: Oneness
- Replies: 7
- Views: 4239
Based on the fact that we're all stupidly overpowered: I'd say either use 'empower' for this, or have various templates where you have powered down levels and you go full tilt in times of extreme concentration. Eg: on a day to day basis you use hold 3 and push 2 but in extreme circumstances you use ...
- Wed Oct 29, 2008 11:43 am
- Forum: Suggestions
- Topic: Dueling System Changes
- Replies: 16
- Views: 5624
Here's a thought, if a duel mode is implemented, don't introduce Solah at 30hp, instead introduce the option of ENDING the spar at your discretion whereby Solah is called. E.g. hitting the challenge to a duel button once more mid spar to 'end' the duel early. This way those who like to solah before ...
- Tue Oct 28, 2008 4:57 am
- Forum: Suggestions
- Topic: VR Room
- Replies: 12
- Views: 6641
- Fri Oct 17, 2008 5:19 am
- Forum: Suggestions
- Topic: Force Bond and Mind Trick
- Replies: 13
- Views: 7058
Force Bonds are canonically rare, a 'heightened' awareness of those you are close to - like your master - is less rare. That said, cloaking is totally separate. If Ctathos cloaks, NO ONE is going to find him. Except those with unnatrually good sensing abilities and even then they have to be aware th...
- Mon Oct 13, 2008 7:04 am
- Forum: Suggestions
- Topic: Sound and voice through console?
- Replies: 22
- Views: 11980
- Thu Oct 09, 2008 4:44 am
- Forum: Suggestions
- Topic: Sound and voice through console?
- Replies: 22
- Views: 11980
I thought about it some more, and as long as it isn't spammed it could be quite good. I was simply thinking back to a time when people had a gazillion text binds and shuddering slightly. As long as people don't become reliant on these sounds to understand your characterisation/rp-ing, I'm all for it...