Search found 396 matches

by Soh Raun
Mon Oct 30, 2006 6:11 am
Forum: Suggestions
Topic: Suggestion
Replies: 72
Views: 38415

Will admins be able to setup an operation by console, such as spawning troopers, configuring them as needed, and such? Also, will it be possible to switch the server to a co-op SP level for missions? Spawning troopers is done with the /npc spawn command, as usual. What do you mean by "configur...
by Soh Raun
Tue Oct 24, 2006 2:41 pm
Forum: Suggestions
Topic: Suggestion
Replies: 72
Views: 38415

Is this mod going to be a private, JEDI server only kinda thing? Or are you going to edit it a bit and throw it out to the general RP public? Personally, I'd love to see RP servers running this. This mod is made for JEDI, but will be available publicly when it'll be released. No need to "edit ...
by Soh Raun
Tue Sep 26, 2006 5:42 am
Forum: Suggestions
Topic: Unique "powers/talents" for each Class
Replies: 7
Views: 4988

I like the idea of having an unique 'talent' for each class, and it can be done server-side as a "passive power". I'm not sure about what these talents should be and what they should do (your examples are indeed overpowered), but I'm sure we can find something useful AND realistic.
by Soh Raun
Sun Sep 24, 2006 5:23 am
Forum: Suggestions
Topic: Login-Mod
Replies: 7
Views: 5458

With the misuse of giveXP....say a Knight or Master accidently gave too much (I am the master of typos and miscomms, so lets face it....it's likely to happen sometime down the line!), is there a takeXP type command for Masters to use? It's easy enough to accidently add an extra number, and I assume...
by Soh Raun
Thu Sep 21, 2006 3:03 pm
Forum: Suggestions
Topic: Login-Mod
Replies: 7
Views: 5458

I don't know the extent of this, but as for the data that is used for the login, will it be different for each member of JEDI, or will there be a set standard for all groups (Initiates, Knights, Masters). The login system uses 1 account for each member (you will have an username and password), whic...
by Soh Raun
Thu Sep 21, 2006 11:05 am
Forum: Suggestions
Topic: These "fixes"
Replies: 2
Views: 2253

Well, I already brought it back but it can be easily enabled/disabled by Cvar. Note also that you can't spam-kick force-gripped players and players on the ground (sleep'ed ones, or knocked down by a previous kick). I could reduce the damages inflicted by a kick if necessary, or add a delay before be...