Search found 396 matches

by Soh Raun
Sat Feb 08, 2014 5:22 pm
Forum: Suggestions
Topic: Name Colors
Replies: 113
Views: 46592

Re: Name Colors

Here is a preview of what these colors look like:
shot0159.jpg
What do you all think?
by Soh Raun
Sat Feb 08, 2014 4:02 pm
Forum: Suggestions
Topic: Name Colors
Replies: 113
Views: 46592

Re: Name Colors

Yes, only I would be this crazy to do this. Haha, thanks for the proposal. I'll try to implement it and see what it looks like. Just a thing though: the existing 8 "standard" numeric colors (black, red, lime green, yellow, blue, cyan, magenta, white) are staying as is, the extra 2 numeric...
by Soh Raun
Sat Feb 08, 2014 1:09 pm
Forum: Suggestions
Topic: Name Colors
Replies: 113
Views: 46592

Re: Name Colors

Resurrecting this! For those of you who serf around on JKHub, you might have noticed a new mod released that supports a lot of new colours ( You can see screenshots of the colours here ). It seems that apparently you can not only make colours with the "^1, 2, 3 etc" but also with a "...
by Soh Raun
Sat Jan 25, 2014 7:29 am
Forum: Bug Reports
Topic: [CLOSED] Unable to download skin packs
Replies: 6
Views: 12365

Re: Unable to download skin packs

Good call, I just fixed the links to point to the RPMod game asset download URL (permalink) rather than the direct storage URL (which has changed).

Thame, you should now be able to download these packs :)
by Soh Raun
Sat Jan 25, 2014 6:55 am
Forum: Bug Reports
Topic: [CLOSED] Unable to download skin packs
Replies: 6
Views: 12365

Re: Unable to download skin packs

Hello,

Could you please let us know which URLs you used to download these packs, or the page that contains links to them?

Thanks,
Soh.
by Soh Raun
Wed Dec 11, 2013 12:55 pm
Forum: ((OOC Discussion))
Topic: Alternative mods
Replies: 21
Views: 9849

Re: Alternative mods

I'm quite surprised by these allegations (either way) about RPMod, because it contains no modification to lightsaber hit detection compared to BaseJKA. It only provides proper detection when model scaling is used, which wasn't the case in JA+ as far as I remember (and BaseJKA doesn't provide model s...
by Soh Raun
Sun Dec 08, 2013 7:26 pm
Forum: ((OOC Discussion))
Topic: JKA Steam users wanted!
Replies: 11
Views: 6320

Re: JKA Steam users wanted!

Thanks everyone for volunteering, I've sent you all a PM with instructions for the test. :)
by Soh Raun
Mon Dec 02, 2013 9:42 am
Forum: Public Channel
Topic: 321.02 // Changes within the Jedi Council
Replies: 4
Views: 11044

Re: 321.02 // Changes within the Jedi Council

100 years. One hundred years ago, young Soh Raun was first introduced to the JEDI Temple of Coruscant by Phoe Nhix. Under his mentor's tutelage, Soh became a Knight, who in turn trained Padawans Utho Astrocan, Ryrek Flavius and Vantus Fayden. Aged 26, the Knight became a Jedi Master and joined the ...
by Soh Raun
Sun Dec 01, 2013 3:21 pm
Forum: ((OOC Discussion))
Topic: JKA Steam users wanted!
Replies: 11
Views: 6320

JKA Steam users wanted!

Hello all,

If any of you is using JKA from Steam, please let me know below if you're up for some testing. It has to do with detecting and launching the game from the upcoming RPMod Launcher. :)

Thank you,
- Soh.
by Soh Raun
Tue Nov 05, 2013 1:18 pm
Forum: Help and Support
Topic: Problem with JKA
Replies: 9
Views: 6581

Re: Problem with JKA

Another thing to try: rename the "jampconfig.cfg" file in your "rpmod" directory to something else (for backup) and try to start the game with the RPMod shortcut. The game should revert to defaults for everything - this is just to check if it's a bad setting somewhere. You might ...
by Soh Raun
Mon Oct 07, 2013 12:17 pm
Forum: Help and Support
Topic: Chat Distances
Replies: 5
Views: 3721

Re: Chat Distances

You may want to use the "/where" command to see your coordinates at different points in the map, and compare the numbers to get an idea of what they mean...
by Soh Raun
Sun Oct 06, 2013 7:42 am
Forum: Help and Support
Topic: Chat Distances
Replies: 5
Views: 3721

Re: Chat Distances

Check the Client Configuration page, particularly the rpc_chatRange_mode Cvar.
by Soh Raun
Thu Aug 22, 2013 1:30 pm
Forum: Help and Support
Topic: Holonet Re-route Glitch
Replies: 4
Views: 3639

Re: Holonet Re-route Glitch

This should now be fixed, please let me know if it isn't the case for you.

Note that this had nothing to do with any specific browser, it's just a configuration mistake on my side. :)
by Soh Raun
Thu Aug 22, 2013 12:23 pm
Forum: Help and Support
Topic: Holonet Re-route Glitch
Replies: 4
Views: 3639

Re: Holonet Re-route Glitch

Woops... looks like I forgot something during the move to the new web server machine. :) I'll fix it ASAP and let you know.
by Soh Raun
Tue Aug 13, 2013 1:01 pm
Forum: Suggestions
Topic: RPSound
Replies: 7
Views: 3236

Re: RPSound

I forgot to reply to this thread, but in 0.5.0 I added targeted sounds to /rpsound, with the following syntax: /rpsound once <sound file> [all or -1 | player] By default, the sound is targeted to the player executing the command (which is a change compared to the current command). Note that players ...