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- Mon Apr 16, 2012 12:30 pm
- Forum: ((OOC Discussion))
- Topic: Ageing for very, VERY active Hopefuls
- Replies: 34
- Views: 18053
Personal Insight on the Matter.
Considering how long I spent as a hopeful with 2 chars which was around 5-8 months as my first and 3-4 as my second I'm extremely glad about the aging guidelines for hopefuls, because my first hopeful was 12/13 so he'd be in his late teens otherwise by the time I moved onto somewhere else, and the f...
- Mon Apr 16, 2012 10:58 am
- Forum: ((OOC Discussion))
- Topic: (( Simulation Map ))
- Replies: 5
- Views: 2518
Re: (( Simulation Map ))
How did you do that without even typing Illrian, do you control Sebastin? Either way.
You're most welcome Illrian.
You're most welcome Illrian.
- Sun Apr 15, 2012 9:24 am
- Forum: ((OOC Discussion))
- Topic: (( Simulation Map ))
- Replies: 5
- Views: 2518
Re: (( Simulation Map ))
The link's still available on the jediholo host server Illrian, just letting you know.
- Wed Apr 04, 2012 1:47 pm
- Forum: Help and Support
- Topic: Game Stutters
- Replies: 15
- Views: 10314
Re: Game Stutters
From your description I suspect it's just Low FPS (Frames per second) caused by the number of tasks your computer may be attempting to run while playing.
If so, it's completely natural.
If so, it's completely natural.
- Sat Mar 31, 2012 7:10 am
- Forum: Help and Support
- Topic: Texture glitches
- Replies: 16
- Views: 11409
Re: Texture glitches
Another possibly cause is the textures of a custom map are conflicting with the textures for Alzoc3_enclave, I'd suggest move any extra maps to a separate folder and leave alzoc3_enclave in either base OR RPmod and make sure you have only one copy of the map, sometimes you can overlook a second copy...
- Fri Mar 09, 2012 11:45 am
- Forum: ((OOC Discussion))
- Topic: Whats wrong with server?
- Replies: 9
- Views: 4263
Re: Whats wrong with server?
Yeah, if the tracker(s) on the holonet are non-responsive it means the server(s) are down.
I suggest patience and I'm sure it will be fixed soon.
I suggest patience and I'm sure it will be fixed soon.
- Fri Feb 24, 2012 8:29 pm
- Forum: Help and Support
- Topic: Issues connecting
- Replies: 4
- Views: 3743
- Sun Feb 12, 2012 11:51 am
- Forum: Help and Support
- Topic: Corrupt Zone Header
- Replies: 15
- Views: 14713
Re: Corrupt Zone Header
Do you have the 1.01 patch?
- Sun Feb 05, 2012 8:48 am
- Forum: Suggestions
- Topic: rpmusic preview
- Replies: 8
- Views: 5252
Re: rpmusic preview
Yeah, I keep ALL my music in base in a the music directory, so I can quickly go /music music/lightexplore15 or something, I seem to have memorized all my tracks cos I change the music so much heh.
Works on just about ALL Jedi Academy mods.
Works on just about ALL Jedi Academy mods.
- Sat Feb 04, 2012 5:51 pm
- Forum: Suggestions
- Topic: rpmusic time, perhaps loop time?
- Replies: 3
- Views: 3209
Re: rpmusic time, perhaps loop time?
Sounds interesting, I would like to see the ability to set multiple tracks to play in succession, so for example: /rpmusic music/lightexplore|music/lightexplore4|music/sadexplore
- Mon Jan 30, 2012 7:43 am
- Forum: Suggestions
- Topic: Droid suggestion
- Replies: 12
- Views: 6412
Re: Droid suggestion
Friendly classed NPC's (green aura with sense 2+), can be made to follow using mindtrick 1+. The following system is pretty decent, at least on astromechs. Yeah I forgot about that, Mind Trick works fine on them...but if say you accidentally attack or something it can break the connection and it on...
- Sun Jan 29, 2012 3:38 pm
- Forum: Suggestions
- Topic: Droid suggestion
- Replies: 12
- Views: 6412
Re: Droid suggestion
That is already possible I think, though they could easily just spawn a r2 droid, then destroy it and respawn it at the new location, they move too slow otherwise. There are droid vehicles though which I've seen used before. Also knights tend to have personal droids, which they usually bought while ...
- Tue Jan 17, 2012 4:36 pm
- Forum: Suggestions
- Topic: Drop Lightsaber - Switch Weapon
- Replies: 39
- Views: 24969
Re: Drop Lightsaber - Switch Weapon
I can feel the tension in some of these posts, let's keep it cool. Anyway, I said what I said because switching to [insert whatever] after you're disarmed kind of diminishes the point of even having the probability of being disarmed, you may as well remove the factor entirely if you can recover fro...
- Sat Jan 07, 2012 4:54 pm
- Forum: Suggestions
- Topic: /R
- Replies: 25
- Views: 12969
Re: /R
After what Ztrut said, I think it's quicker to just use /tell xD.
- Wed Jan 04, 2012 1:13 pm
- Forum: Suggestions
- Topic: /R
- Replies: 25
- Views: 12969
Re: /R
I have a strong feeling something like this has been suggested a few times in the past..either way it's a good suggestion.