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- Thu Dec 08, 2011 1:20 am
- Forum: ((OOC Discussion))
- Topic: Greetings
- Replies: 19
- Views: 8180
Re: Greetings
Just to clarify a few things... Delmi is JEDI's own linguistic equivalent of J.R.R. Tolkien. Five years from now I expect him to re-invent Esperanto into something less retarded, and more awesome. You are not required to create a young character (4-10), however it is strongly recommended as you will...
- Thu Nov 17, 2011 5:35 am
- Forum: ((OOC Discussion))
- Topic: Star Wars TRIVIA
- Replies: 562
- Views: 479197
Closer to 110 actually. For the bonus question: several reasons. 1983 marked a major low-point for the industry as a whole. LucasArts, having only been founded the year before, did a good deal of their development in-house. As a result, most of their titles were independent of the movie side of the ...
- Sat Nov 12, 2011 6:28 pm
- Forum: ((OOC Discussion))
- Topic: SWTOR?
- Replies: 12
- Views: 4130
Please keep any discussion of detailed information regarding the TOR Beta among your fellow testers , over MSN, Skype, e-mail, telephone, telegram, smoke-signal, messenger pigeon or whatever you've gotta do. The game is in closed beta, and those that have played it are still legally bound by a Non-D...
- Sat Nov 12, 2011 4:31 am
- Forum: Suggestions
- Topic: "Squeeze on by/in!"
- Replies: 12
- Views: 5390
Not in the least. Like I said, if/when it is used in such a capacity, it's obvious. After giving it some thought, I think if the command automatically switched you to melee and/or made the player unable to do anything but walk/run, or use it again/turn it off for say, ten seconds, or some other kind...
- Sat Nov 12, 2011 4:17 am
- Forum: Suggestions
- Topic: "Squeeze on by/in!"
- Replies: 12
- Views: 5390
The thing about rphologram is that it has a clearly visible effect. While I agree the idea is a clever way around the model bounding boxes, combine that idea with the often dubious hit detection and you're creating a very large potential for abuse. It could work if there is a way for the player to b...
- Sat Nov 12, 2011 2:19 am
- Forum: Suggestions
- Topic: New melee moves
- Replies: 10
- Views: 7155
Re: New melee moves
I fully support a re-vamped melee system, just as much as I support a fully re-vamped gun system, with one caveat: Is it possible to rip this from MB2 and place it into RPmod? ...If its possible can it be easily implemented without having to recode many things? I've tried contacting the MB2 team abo...
- Fri Nov 11, 2011 9:52 pm
- Forum: Suggestions
- Topic: "Squeeze on by/in!"
- Replies: 12
- Views: 5390
This may or may not open up a very old can of worms for some folks... I think a lot of this is due to the way ghoul2 hitbox collisions are detected and calculated. It's the same reason you can fire near the base of a model's feet (even when they are using sense) and still hit them. The same math is ...
- Thu Nov 10, 2011 12:15 pm
- Forum: ((OOC Discussion))
- Topic: Star Wars TRIVIA
- Replies: 562
- Views: 479197
- Thu Nov 10, 2011 10:58 am
- Forum: ((OOC Discussion))
- Topic: Star Wars TRIVIA
- Replies: 562
- Views: 479197
- Thu Nov 10, 2011 10:41 am
- Forum: Suggestions
- Topic: Weapons Re-Design
- Replies: 15
- Views: 7818
There are a few weapon mods on JK2files that demonstrate the ability to do this, the problem is that the majority of them are, like you said, merely cosmetic. There's one or two I can track down, but I'm not in a position to do so at this moment. Will do when I get home. Off the top of my head, I be...
- Thu Nov 10, 2011 9:33 am
- Forum: Suggestions
- Topic: Weapons Re-Design
- Replies: 15
- Views: 7818
- Thu Nov 10, 2011 8:22 am
- Forum: Suggestions
- Topic: Weapons Re-Design
- Replies: 15
- Views: 7818
- Thu Nov 10, 2011 6:49 am
- Forum: Suggestions
- Topic: Weapons Re-Design
- Replies: 15
- Views: 7818
Weapons Re-Design
I'd like to keep this thread separate for the purpose of discussing the way weapons are implemented in classes and into the game as a whole. With that being said, I would like to take a quick poll on the idea of re-designing the entire weapons (guns, specifically, not touching the lightsaber combat)...
- Thu Nov 10, 2011 2:43 am
- Forum: ((OOC Discussion))
- Topic: Ommar's Blog
- Replies: 7
- Views: 3600
You might also get a kick out of The Hartman Color Code . It essentially breaks down personality types by motivator. Incoming copypasta: RED (Motive: POWER)—These are the power wielders. Power: the ability to move from point A to point B and get things done, is what motivates and drives these people...
- Wed Nov 09, 2011 11:39 pm
- Forum: ((OOC Discussion))
- Topic: Star Wars TRIVIA
- Replies: 562
- Views: 479197