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- Mon Apr 30, 2012 9:20 am
- Forum: ((OOC Discussion))
- Topic: New A2 map
- Replies: 96
- Views: 34416
Re: New A2 map
I hope we will have a peaceful move to the new enclave tho... no war, massacre, attack, sith.. pretty please? :) There is a terrible JEDI history where all of our previous home were destoryed for one reason or another lol. Alzoc, Alzoc, Alzoc.. we'll see lol As far as worlds go, the map is currentl...
- Sun Apr 29, 2012 12:34 pm
- Forum: ((OOC Discussion))
- Topic: New A2 map
- Replies: 96
- Views: 34416
Re: New A2 map
Yes the maker of this edit of A2 came to me asking for my version of A2_beta4 but it was incomeplete. When I wouldn't give him my .map, he instead asked if he could replicate what I'd made and I had no issue with that. He's done well, and more :) As for JEDI.. and Enclave/Temple maps. I plan to open...
- Thu Apr 26, 2012 9:04 am
- Forum: Suggestions
- Topic: Universal Walk/Run Speed
- Replies: 24
- Views: 11320
Re: Universal Walk/Run Speed
No one was being offensive. 'No offence' and 'not to be rude' were likely thrown in because some people are hyper sensitive to criticism of their ideas, no matter how nicely worded. They were simply disagreeing while trying to be inoffensive at the same time. In any case your 'exception' is still no...
- Wed Apr 25, 2012 7:20 pm
- Forum: Suggestions
- Topic: Universal Walk/Run Speed
- Replies: 24
- Views: 11320
Re: Universal Walk/Run Speed
The difference in speeds between 100% scaled skins and the younglings gives the Rp something of an authentic look... I have to agree with Kieran and the others here this time. I much prefer the noticeable walking differences for the reason above ^ With that said, had it been possible to manually al...
- Wed Apr 25, 2012 1:46 pm
- Forum: ((OOC Discussion))
- Topic: Wallpapers
- Replies: 179
- Views: 57176
Re: Wallpapers
/rpwristslapall Elu, you are a guest here but we still expect you to remain respectful on the forums, just as we do any member of our community. I would hate to see this thread spiral and have to be locked like so many before it, for silly childish behaviour. Lets keep it civil, thanks. Zelai: ! Noi...
- Wed Apr 18, 2012 5:16 am
- Forum: ((OOC Discussion))
- Topic: Jedi Skin Project/Modeller
- Replies: 71
- Views: 27032
Re: Jedi Skin Project/Modeller
Heh no need to submit anything. Simply place a link to it in your signature or profile, here on the forums We'll find it.B.Blackthorn wrote:Thanks, Thinking of submitting it as my Hopeful/Initiate Skin
- Sat Apr 14, 2012 7:33 pm
- Forum: ((OOC Discussion))
- Topic: Hopeful Introductions
- Replies: 390
- Views: 282044
Re: Hopeful Introductions
Page one's list has been updated. If your name is missing from the thread but you are still active within the server, please reply here and the thread will be amended.
Thank you.
Thank you.
- Fri Apr 06, 2012 4:38 am
- Forum: ((OOC Discussion))
- Topic: Saber-Modelling
- Replies: 3
- Views: 2300
Re: Saber-Modelling
- and in RP they have to be seen crafting it, day by day? This is already a requirement in JEDI :) As for the crafting team, we always much prefer to see people in game role-playing than spending a whole load of time on side projects. This is something I've fallen into in the past. We don't need a ...
- Wed Feb 15, 2012 8:15 am
- Forum: Help and Support
- Topic: Corrupt Zone Header
- Replies: 15
- Views: 14675
Re: Corrupt Zone Header
What I did, in addition, was add the assets files from rpmod into the base folder in steam. Although do note, if you play elsewhere on other mods, this can effect it, so you'd need to remove them again if you wanted to.
- Mon Feb 13, 2012 7:13 am
- Forum: Help and Support
- Topic: Corrupt Zone Header
- Replies: 15
- Views: 14675
Re: Corrupt Zone Header
Are you launching from a desktop icon shortcut?
If so, don't, Steam doesn't like this Always launch using Steam's game select library itself and click multiplayer when it pops up.
Not sure what else could cause your issues
If so, don't, Steam doesn't like this Always launch using Steam's game select library itself and click multiplayer when it pops up.
Not sure what else could cause your issues
- Wed Jan 18, 2012 9:23 pm
- Forum: ((OOC Discussion))
- Topic: Hopeful Introductions
- Replies: 390
- Views: 282044
Re: Hopeful Introductions
Hello to all of you and welcome to the forums. Just a little note that this thread is purely for introducing your character OOC'ly (Out of character) to the community and for us to know who is active. We don't really need to know anything beyond the basics of your chosen character(s). But once again...
- Tue Jan 17, 2012 3:08 pm
- Forum: Suggestions
- Topic: Drop Lightsaber - Switch Weapon
- Replies: 39
- Views: 24876
Re: Drop Lightsaber - Switch Weapon
Agreed, so allowing for as much customisation and RP orientated options as possible is the way to goJenny Wrix wrote:Back to the #'s game that was going on:
# of people who will use RPmod after release: ???+
So we don't really know the possibilities.
- Tue Jan 17, 2012 2:49 pm
- Forum: Suggestions
- Topic: Drop Lightsaber - Switch Weapon
- Replies: 39
- Views: 24876
Re: Drop Lightsaber - Switch Weapon
And no, you won't be the only one to benefit from it. But they're not the same. I'm not sure why you're continuing to argue something you are in agreement with.. The fact she has a pistol on her account is irrelevant to the discussion. This is simply her personal usage of the proposed changes. This...
- Tue Jan 17, 2012 2:27 pm
- Forum: Suggestions
- Topic: Drop Lightsaber - Switch Weapon
- Replies: 39
- Views: 24876
Re: Drop Lightsaber - Switch Weapon
You're forgetting /rpdropweapon for role play purposes.Tomoran wrote:Yes, but nothing disarms you except for other lightsabers!
- Tue Jan 17, 2012 1:57 pm
- Forum: Suggestions
- Topic: Drop Lightsaber - Switch Weapon
- Replies: 39
- Views: 24876
Re: Drop Lightsaber - Switch Weapon
I can see the benefit of this suggestion. Sure, if you're in a saber spar, jumping in fist first against a saber would be ill-advised and, well, stupid - but RPMod extends beyond Jedi Vs Jedi. I can think of a fair few instances where this could be utilised. Freeing up your hands when disarmed would...