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- Fri Mar 20, 2015 2:20 pm
- Forum: ((OOC Discussion))
- Topic: Daylight savings
- Replies: 4
- Views: 2752
Daylight savings
Hello everyone, we're at one of two points in the year where the clocks are going forward on the majority of the northern hemisphere, and backward the majority of the south. The server where the website is located has already undergone this transition, while the time in my country for example hasn't...
- Mon Mar 09, 2015 7:59 am
- Forum: ((OOC Discussion))
- Topic: Activity Periods/Times.
- Replies: 29
- Views: 12248
Re: Activity Periods/Times.
GMT+1
Usually between 1200-1800 on week days and 0600-2100 on weekends if I feel like it.
Usually between 1200-1800 on week days and 0600-2100 on weekends if I feel like it.
- Sat Feb 28, 2015 4:10 pm
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 32752
Re: ((Server and HUD issues))
Alright, we just tried it while Grokh was on the server and one person ( me ) disconnected. /rpgetrpcs didn't work for those present. Grokh disconnected after I reconnected, and the command -did- work in his absence. This was between 1608 and 1610 GST. Note: I am not blaming Grokh specifically, but ...
- Sat Feb 28, 2015 2:07 pm
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 32752
Re: ((Server and HUD issues))
Between 1406/00 and 1406/30 I found out that RPmod functions become partially disabled when the bug occurs. I tried setting my say_team_mod to bond, but the game mentioned such a command didn't exist.
- Mon Feb 23, 2015 2:40 am
- Forum: ((OOC Discussion))
- Topic: What made you start roleplaying?
- Replies: 50
- Views: 24333
Re: What made you start roleplaying?
Galen, while your enthusiasm for old posts is great, they are usually long dead like this one. In this case it's been almost five years, and that's usually for a reason. Ta!
- Mon Feb 23, 2015 2:39 am
- Forum: ((OOC Discussion))
- Topic: Word Emphasis in RP
- Replies: 20
- Views: 9675
Re: Word Emphasis in RP
-this- is soms grade A topic revival. If something seems unclear by text alone, you can always ::action:: it.
- Fri Feb 13, 2015 6:47 am
- Forum: Bug Reports
- Topic: [CLOSED] Server and HUD issues
- Replies: 27
- Views: 32752
Re: ((Server and HUD issues))
Might actually be no more than 5, haven't tested explicitly.Evanin wrote:
@Grohk: /rpgetrpcs DOES work but only if no more than 6 clients are connected which was confirmed by Zander a few weeks ago.
- Wed Feb 04, 2015 5:13 pm
- Forum: Suggestions
- Topic: -=Meditation Improving force affinity in game=-
- Replies: 13
- Views: 8279
Re: -=Meditation Improving force affinity in game=-
Dual-clienting has been mentioned, and it's not that hard to pull off in terms of flying around casting powers, but I don't think we need a seperate set of coding to achieve what can be done through current means.
Otherwise I refer to Silas and Arven. <3
Otherwise I refer to Silas and Arven. <3
- Fri Jan 23, 2015 1:11 pm
- Forum: Suggestions
- Topic: [Weapons] Lightsaber Lengths
- Replies: 27
- Views: 11886
Re: [Weapons] Lightsaber Lengths
I agree, I really like the idea. It solves the issue of the younglings having a short saber after model scaling. Well, it's mostly pertaining to older students when they've made their own saber, as I said. I don't think it's possible to have saber length automatically adjust depending on model scal...
- Fri Jan 23, 2015 11:56 am
- Forum: Suggestions
- Topic: [Weapons] Lightsaber Lengths
- Replies: 27
- Views: 11886
[Weapons] Lightsaber Lengths
There's a topic with the same title, but my suggestion is a different one. As I was talking to one of the larger members of our community, I came on the idea to standardize the eventual lightsaber blades of members relative to their model size. JKA's standard model scale for multiplayer is set at 10...
- Sun Jan 18, 2015 6:43 pm
- Forum: Help and Support
- Topic: Log in issues
- Replies: 26
- Views: 15621
Re: Log in issues
Alright, /rpgetrpcs now didn't work until the total number of server clients reached six or lower.
#justupdating
#justupdating
- Sun Jan 18, 2015 11:33 am
- Forum: Help and Support
- Topic: Log in issues
- Replies: 26
- Views: 15621
Re: Log in issues
I just had an instant where I had the bug, and this time /rpgetrpcs did indeed work.
- Sat Jan 17, 2015 2:36 pm
- Forum: Help and Support
- Topic: Log in issues
- Replies: 26
- Views: 15621
Re: Log in issues
/rpgetrpcs doesn't seem to work for me at this point.
- Fri Jan 16, 2015 9:20 pm
- Forum: Help and Support
- Topic: Log in issues
- Replies: 26
- Views: 15621
Re: Log in issues
Well, I've had this:
Either you log in fine and have no issues during your session
Or
You log in and you find everything crooked until a lucky relog
Only happened on Temple -so far-
Either you log in fine and have no issues during your session
Or
You log in and you find everything crooked until a lucky relog
Only happened on Temple -so far-
- Fri Jan 16, 2015 7:23 pm
- Forum: Help and Support
- Topic: Log in issues
- Replies: 26
- Views: 15621
Re: Log in issues
It's server-sided, not client-sided. Issue's been recognized before, no word on the how or why it happens. Think we can only sit tight for when Soh's done any analysis.