Search found 291 matches

by Oberon
Sun Jul 14, 2013 5:58 pm
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13964

Re: rproll command

In the past I've noticed that using a Semicolon at the end of a command actually allowed for a secondary/tertiary string of commands which at first was annoying but eventually came in handy as it would let me do something like this Yes, that's fairly old news. However what we're getting at is so ad...
by Oberon
Sun Jul 14, 2013 4:18 pm
Forum: Suggestions
Topic: Teleportation Effects
Replies: 8
Views: 5179

Re: Teleportation Effects

Yes, no visual effect whatsoever. Just a change in origin coordinates.
by Oberon
Fri Jul 12, 2013 1:30 pm
Forum: Suggestions
Topic: Drowning in JKA
Replies: 16
Views: 9174

Re: Drowning in JKA

I have no idea how Qui-Gon and Obi-Wan could handle the pressure of going to the Gungan underwater city Mmmmmmmagic I really like this idea, Rita. Isn't it kind of funny how removing features from the game opens up new RP opportunities? Either way I can imagine a lot of things that would be interes...
by Oberon
Fri Jul 12, 2013 1:23 pm
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13964

Re: rproll command

The semicolon could be used if contained within a quoted argument ("player1;player2") but a simple comma could be enough (player1,player2). Now that I think of it, this multi-target feature could be applied to pretty much all commands of the mod. Multi targets for rpnotify would definitel...
by Oberon
Thu Jul 11, 2013 5:28 pm
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13964

Re: rproll command

There's nothing wrong with using outside applications to enhance the RPmod experience. Alehk and I use the Pazaak Cantina client to play a few hands ICly. :P
by Oberon
Thu Jul 11, 2013 4:12 pm
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13964

Re: rproll command

Agree to disagree, I guess. Like I said, may as well just someday stream that dice rolling site to someone who wants to participate. :P
by Oberon
Thu Jul 11, 2013 3:22 pm
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13964

Re: rproll command

Ok, then I will say it simply. :P Randomness is better introduced by posing a problem and seeing if or how the player is able to react to it. If the player not as good at <insert skill here> as they claim, they'll not know how to address the problem. If they are, then it should be no issue and there...
by Oberon
Thu Jul 11, 2013 4:51 am
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13964

Re: rproll command

Couldn't have tapped it out better myself.
by Oberon
Thu Jul 11, 2013 3:17 am
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13964

Re: rproll command

Let me pose something to you. Would you rather a situation be resolved in a RPG number crunch or your character actually SOLVING the problem based on their knowledge and experience? Motoko's good at electronics stuff. Which do you think is better at "tempering skills"? Director: ::Upon clo...
by Oberon
Thu Jul 11, 2013 12:02 am
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13964

Re: rproll command

There's a serious vetting process to get in ::JEDI::, and the fact that some people worry about the hypothetical behavior of the community troubles me slightly. I'm not saying that it's a bad thing to consider how negative behaviors could affect things on the server, it's pretty darn important, but...
by Oberon
Wed Jul 10, 2013 8:15 pm
Forum: Suggestions
Topic: Teleportation Effects
Replies: 8
Views: 5179

Teleportation Effects

Here's a suggestion I was thinking about during an RP with Khatla today. /rptele creates an effect on your player, making him or her fade out with the cloak effect before moving you... and then making you fade in. As far as I know this is only for eyecandy and there's no reason the teleportation wou...
by Oberon
Wed Jul 10, 2013 8:09 pm
Forum: Suggestions
Topic: rproll command
Replies: 30
Views: 13964

Re: rproll command

I'm always a fan of increased functionality in a mod (usually since I'm not doing any of the work :P) HOWEVER, the reasoning behind this idea sort of irks me. Are people really so incapable of roleplaying failure at any time that they need a game mechanic to determine their success rate? Pro tip, yo...
by Oberon
Wed Jul 10, 2013 7:59 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 878702

Re: Jedi Draws

after having been whipped up and down the mat in several spars. You lack hatred. Anyways, no 2v1s versus you two for a while... I'm afraid of what might happen. Very nice artwork Mo'. All of them. I think that's the first anyone's ever made of Oberon - and he's faceplanted on the sparring mat, wond...
by Oberon
Wed Jul 10, 2013 5:30 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 878702

Re: Jedi Draws

Solah.
by Oberon
Wed Jul 10, 2013 2:32 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 878702

Re: Jedi Draws

G'aww. A drawing of Motoko and Khatla holding hands with a big <3 in between them.