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- Sun Jul 14, 2013 5:58 pm
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 13964
Re: rproll command
In the past I've noticed that using a Semicolon at the end of a command actually allowed for a secondary/tertiary string of commands which at first was annoying but eventually came in handy as it would let me do something like this Yes, that's fairly old news. However what we're getting at is so ad...
- Sun Jul 14, 2013 4:18 pm
- Forum: Suggestions
- Topic: Teleportation Effects
- Replies: 8
- Views: 5179
Re: Teleportation Effects
Yes, no visual effect whatsoever. Just a change in origin coordinates.
- Fri Jul 12, 2013 1:30 pm
- Forum: Suggestions
- Topic: Drowning in JKA
- Replies: 16
- Views: 9174
Re: Drowning in JKA
I have no idea how Qui-Gon and Obi-Wan could handle the pressure of going to the Gungan underwater city Mmmmmmmagic I really like this idea, Rita. Isn't it kind of funny how removing features from the game opens up new RP opportunities? Either way I can imagine a lot of things that would be interes...
- Fri Jul 12, 2013 1:23 pm
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 13964
Re: rproll command
The semicolon could be used if contained within a quoted argument ("player1;player2") but a simple comma could be enough (player1,player2). Now that I think of it, this multi-target feature could be applied to pretty much all commands of the mod. Multi targets for rpnotify would definitel...
- Thu Jul 11, 2013 5:28 pm
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 13964
Re: rproll command
There's nothing wrong with using outside applications to enhance the RPmod experience. Alehk and I use the Pazaak Cantina client to play a few hands ICly.
- Thu Jul 11, 2013 4:12 pm
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 13964
Re: rproll command
Agree to disagree, I guess. Like I said, may as well just someday stream that dice rolling site to someone who wants to participate.
- Thu Jul 11, 2013 3:22 pm
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 13964
Re: rproll command
Ok, then I will say it simply. :P Randomness is better introduced by posing a problem and seeing if or how the player is able to react to it. If the player not as good at <insert skill here> as they claim, they'll not know how to address the problem. If they are, then it should be no issue and there...
- Thu Jul 11, 2013 4:51 am
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 13964
Re: rproll command
Couldn't have tapped it out better myself.
- Thu Jul 11, 2013 3:17 am
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 13964
Re: rproll command
Let me pose something to you. Would you rather a situation be resolved in a RPG number crunch or your character actually SOLVING the problem based on their knowledge and experience? Motoko's good at electronics stuff. Which do you think is better at "tempering skills"? Director: ::Upon clo...
- Thu Jul 11, 2013 12:02 am
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 13964
Re: rproll command
There's a serious vetting process to get in ::JEDI::, and the fact that some people worry about the hypothetical behavior of the community troubles me slightly. I'm not saying that it's a bad thing to consider how negative behaviors could affect things on the server, it's pretty darn important, but...
- Wed Jul 10, 2013 8:15 pm
- Forum: Suggestions
- Topic: Teleportation Effects
- Replies: 8
- Views: 5179
Teleportation Effects
Here's a suggestion I was thinking about during an RP with Khatla today. /rptele creates an effect on your player, making him or her fade out with the cloak effect before moving you... and then making you fade in. As far as I know this is only for eyecandy and there's no reason the teleportation wou...
- Wed Jul 10, 2013 8:09 pm
- Forum: Suggestions
- Topic: rproll command
- Replies: 30
- Views: 13964
Re: rproll command
I'm always a fan of increased functionality in a mod (usually since I'm not doing any of the work :P) HOWEVER, the reasoning behind this idea sort of irks me. Are people really so incapable of roleplaying failure at any time that they need a game mechanic to determine their success rate? Pro tip, yo...
- Wed Jul 10, 2013 7:59 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878702
Re: Jedi Draws
after having been whipped up and down the mat in several spars. You lack hatred. Anyways, no 2v1s versus you two for a while... I'm afraid of what might happen. Very nice artwork Mo'. All of them. I think that's the first anyone's ever made of Oberon - and he's faceplanted on the sparring mat, wond...
- Wed Jul 10, 2013 5:30 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878702
Re: Jedi Draws
Solah.
- Wed Jul 10, 2013 2:32 pm
- Forum: ((OOC Discussion))
- Topic: ::JEDI:: Artwork
- Replies: 2333
- Views: 878702
Re: Jedi Draws
G'aww. A drawing of Motoko and Khatla holding hands with a big <3 in between them.