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- Sat Feb 08, 2014 5:22 pm
- Forum: Suggestions
- Topic: Name Colors
- Replies: 113
- Views: 46838
Re: Name Colors
Here is a preview of what these colors look like:
What do you all think?
What do you all think?
- Sat Feb 08, 2014 4:02 pm
- Forum: Suggestions
- Topic: Name Colors
- Replies: 113
- Views: 46838
Re: Name Colors
Yes, only I would be this crazy to do this. Haha, thanks for the proposal. I'll try to implement it and see what it looks like. Just a thing though: the existing 8 "standard" numeric colors (black, red, lime green, yellow, blue, cyan, magenta, white) are staying as is, the extra 2 numeric...
- Sat Feb 08, 2014 1:09 pm
- Forum: Suggestions
- Topic: Name Colors
- Replies: 113
- Views: 46838
Re: Name Colors
Resurrecting this! For those of you who serf around on JKHub, you might have noticed a new mod released that supports a lot of new colours ( You can see screenshots of the colours here ). It seems that apparently you can not only make colours with the "^1, 2, 3 etc" but also with a "...
- Sat Jan 25, 2014 7:29 am
- Forum: Bug Reports
- Topic: [CLOSED] Unable to download skin packs
- Replies: 6
- Views: 13153
Re: Unable to download skin packs
Good call, I just fixed the links to point to the RPMod game asset download URL (permalink) rather than the direct storage URL (which has changed).
Thame, you should now be able to download these packs
Thame, you should now be able to download these packs
- Sat Jan 25, 2014 6:55 am
- Forum: Bug Reports
- Topic: [CLOSED] Unable to download skin packs
- Replies: 6
- Views: 13153
Re: Unable to download skin packs
Hello,
Could you please let us know which URLs you used to download these packs, or the page that contains links to them?
Thanks,
Soh.
Could you please let us know which URLs you used to download these packs, or the page that contains links to them?
Thanks,
Soh.
- Wed Dec 11, 2013 12:55 pm
- Forum: ((OOC Discussion))
- Topic: Alternative mods
- Replies: 21
- Views: 9888
Re: Alternative mods
I'm quite surprised by these allegations (either way) about RPMod, because it contains no modification to lightsaber hit detection compared to BaseJKA. It only provides proper detection when model scaling is used, which wasn't the case in JA+ as far as I remember (and BaseJKA doesn't provide model s...
- Sun Dec 08, 2013 7:26 pm
- Forum: ((OOC Discussion))
- Topic: JKA Steam users wanted!
- Replies: 11
- Views: 6339
Re: JKA Steam users wanted!
Thanks everyone for volunteering, I've sent you all a PM with instructions for the test.
- Mon Dec 02, 2013 9:42 am
- Forum: Public Channel
- Topic: 321.02 // Changes within the Jedi Council
- Replies: 4
- Views: 11134
Re: 321.02 // Changes within the Jedi Council
100 years. One hundred years ago, young Soh Raun was first introduced to the JEDI Temple of Coruscant by Phoe Nhix. Under his mentor's tutelage, Soh became a Knight, who in turn trained Padawans Utho Astrocan, Ryrek Flavius and Vantus Fayden. Aged 26, the Knight became a Jedi Master and joined the ...
- Sun Dec 01, 2013 3:21 pm
- Forum: ((OOC Discussion))
- Topic: JKA Steam users wanted!
- Replies: 11
- Views: 6339
JKA Steam users wanted!
Hello all,
If any of you is using JKA from Steam, please let me know below if you're up for some testing. It has to do with detecting and launching the game from the upcoming RPMod Launcher.
Thank you,
- Soh.
If any of you is using JKA from Steam, please let me know below if you're up for some testing. It has to do with detecting and launching the game from the upcoming RPMod Launcher.
Thank you,
- Soh.
- Tue Nov 05, 2013 1:18 pm
- Forum: Help and Support
- Topic: Problem with JKA
- Replies: 9
- Views: 6613
Re: Problem with JKA
Another thing to try: rename the "jampconfig.cfg" file in your "rpmod" directory to something else (for backup) and try to start the game with the RPMod shortcut. The game should revert to defaults for everything - this is just to check if it's a bad setting somewhere. You might ...
- Mon Oct 07, 2013 12:17 pm
- Forum: Help and Support
- Topic: Chat Distances
- Replies: 5
- Views: 3751
Re: Chat Distances
You may want to use the "/where" command to see your coordinates at different points in the map, and compare the numbers to get an idea of what they mean...
- Sun Oct 06, 2013 7:42 am
- Forum: Help and Support
- Topic: Chat Distances
- Replies: 5
- Views: 3751
Re: Chat Distances
Check the Client Configuration page, particularly the rpc_chatRange_mode Cvar.
- Thu Aug 22, 2013 1:30 pm
- Forum: Help and Support
- Topic: Holonet Re-route Glitch
- Replies: 4
- Views: 3667
Re: Holonet Re-route Glitch
This should now be fixed, please let me know if it isn't the case for you.
Note that this had nothing to do with any specific browser, it's just a configuration mistake on my side.
Note that this had nothing to do with any specific browser, it's just a configuration mistake on my side.
- Thu Aug 22, 2013 12:23 pm
- Forum: Help and Support
- Topic: Holonet Re-route Glitch
- Replies: 4
- Views: 3667
Re: Holonet Re-route Glitch
Woops... looks like I forgot something during the move to the new web server machine. I'll fix it ASAP and let you know.
- Tue Aug 13, 2013 1:01 pm
- Forum: Suggestions
- Topic: RPSound
- Replies: 7
- Views: 3281
Re: RPSound
I forgot to reply to this thread, but in 0.5.0 I added targeted sounds to /rpsound, with the following syntax: /rpsound once <sound file> [all or -1 | player] By default, the sound is targeted to the player executing the command (which is a change compared to the current command). Note that players ...