Search found 396 matches

by Soh Raun
Sat Mar 10, 2007 6:13 am
Forum: Suggestions
Topic: Emotes
Replies: 10
Views: 6489

Concerning the talking emote, I've looked into it and even though there are a few talking animations, the mouth will only move when a sound comes from it (and when the model is properly made, as Alkaiser rightly said). Maybe I could just make it move randomly when the emote is running (would need cl...
by Soh Raun
Thu Mar 08, 2007 3:02 pm
Forum: Suggestions
Topic: Amphibians
Replies: 2
Views: 2135

I like the idea of having differences between species, such as breathing underwater, but as this would need quite a lot of work and discussion to define what we want each species to do, it won't be in the first versions. Maybe later, for now I'm adding it to my list.
by Soh Raun
Mon Mar 05, 2007 6:48 pm
Forum: Suggestions
Topic: More Emotes
Replies: 4
Views: 2645

A few emotes have already been integrated (some you know from JA+, but also some new ones like typing on a console) but it is planned to have more. Axem spotted a few new animations that could be turned into emotes (like talking in a Commlink). Don't worry about the time it takes, Alkaiser: I've bee...
by Soh Raun
Mon Mar 05, 2007 6:37 pm
Forum: Suggestions
Topic: Templates and Classes
Replies: 6
Views: 2891

Actually, the Client Mod, even though it's not needed (technically), will be STRONGLY recommended, especially to choose your powers, as BaseJKA only supports 3 levels and there are 5 in the mod. The points have also been changed.. so yes you will have to download something.
by Soh Raun
Sun Mar 04, 2007 6:20 am
Forum: Suggestions
Topic: What about people that are left handed?
Replies: 9
Views: 4356

I don't think I can do that. Most of the animations use the right hand, and as far as I know there is no way to mirror animations (which would take a very long time to do anyway, as there are hundreds of animations).
by Soh Raun
Fri Feb 23, 2007 4:47 pm
Forum: Suggestions
Topic: Just maybe, if you could make it work.
Replies: 25
Views: 10081

Currently, only admins can spawn NPCs, and these NPCs can be reassigned to a Team. In FFA, they can be friendly with all players or attacking them; in Team games (TFFA, CTF...) they can be assigned to the blue or red team. I may be adding support for "attacking everyone but a specific player&qu...
by Soh Raun
Wed Feb 14, 2007 3:08 am
Forum: Suggestions
Topic: Team powers
Replies: 7
Views: 5280

Ok, I'll change that.
by Soh Raun
Thu Dec 14, 2006 6:48 am
Forum: Suggestions
Topic: Spawn points
Replies: 13
Views: 8312

Ok, I implemented Lynee's suggestion about rank-dependant spawnpoints. Corinth's suggestion about being able to choose where to spawn is a bit too difficult, I think (it would require support in the UI, to display a global view of the map with spawnpoints, or at least coordinates... hm :? ) So now a...
by Soh Raun
Wed Dec 06, 2006 3:40 am
Forum: Suggestions
Topic: Suggestion - Lightsabers
Replies: 9
Views: 6126

It is possible, but how could the player get it back if it falls in a pit or another inaccessible area ?
by Soh Raun
Tue Dec 05, 2006 6:01 pm
Forum: Suggestions
Topic: A New Idea
Replies: 7
Views: 4541

Walking through the doors is way too complicated... and opening a door (or leaving it closed) only for 1 person is not possible.



The "no head turning" part seems feasible, but for the silence I'm not sure... I'll check that later, when I'll be coding the new powers.
by Soh Raun
Tue Dec 05, 2006 5:31 pm
Forum: Suggestions
Topic: Suggestion - Lightsabers
Replies: 9
Views: 6126

Ok, this can now be enabled/disabled by a server Cvar. It will only return when you press Attack, instead of returning automatically after 20 seconds.
by Soh Raun
Sun Nov 19, 2006 11:45 am
Forum: Suggestions
Topic: Force Regeneration
Replies: 16
Views: 6675

To transfer Force points, you can use the "Team Energize" Force Power (enabled by the mod, just like Team heal). It gives 50 FP if only 1 person is in your range, 33 FP if there are 2 people, and 25 FP for more.
by Soh Raun
Sun Nov 19, 2006 10:18 am
Forum: Suggestions
Topic: Force Regeneration
Replies: 16
Views: 6675

With 100 in Force pool, Jump is currently not so draining... so with reduced cost and increased Force pool, it shouldn't be a problem, I think.

And there won't be a charged Jump effect, Lynee.
by Soh Raun
Sun Nov 19, 2006 9:19 am
Forum: Suggestions
Topic: Force Regeneration
Replies: 16
Views: 6675

The idea sounds interesting. But there is a technical limitation on the amount of points in the Force pool. This value cannot exceed 8 bits in length, i.e. 2^8 = 256. And I don't want to extend it, because BaseJKA clients would crash when entering the server. So I think the maximum (for Masters) wou...
by Soh Raun
Wed Nov 15, 2006 3:36 pm
Forum: Suggestions
Topic: Team NPCs
Replies: 4
Views: 3058

This is indeed a great idea :) I looked at the code to see if it will be possible or not.. and it seems it can be done, with some work of course. For information, the original NPC system works with 3 possible teams: Player, Enemy, Neutral. Each NPC has a playerTeam (people it won't attack), and an e...