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- Mon Aug 13, 2007 4:00 pm
- Forum: Suggestions
- Topic: KOTOR-Like Leveling up
- Replies: 43
- Views: 20155
That means student will have to PLAN ahead upon level, on what to train during THAT level, if they wish to learn the newly unlocked powers. No, that means we will soon have superjedi running all around the place. To me, that's what we have now... and that's what I'm trying to remove from JEDI. Ther...
- Mon Aug 13, 2007 2:15 pm
- Forum: Suggestions
- Topic: KOTOR-Like Leveling up
- Replies: 43
- Views: 20155
Gaining several powers suddenly when you level up isn't very realistic in my opinion. While yes, you gain access to new powers upon level up, but Powers can be applied at the very momment there is enough points to purchase it, as it is now. Leveling up can take a while, so the training wouldn't be ...
- Mon Aug 13, 2007 1:56 pm
- Forum: Suggestions
- Topic: Teaam say use
- Replies: 13
- Views: 8715
- Fri Aug 10, 2007 4:06 pm
- Forum: Suggestions
- Topic: KOTOR-Like Leveling up
- Replies: 43
- Views: 20155
Knight Ryor, I remember you were one of the greatest defender of class-system in the early days of the Mod... Anyway! What I see here is that people think always 'downward' in such matters. Please do this exercise. Take your current level, and look up which powers would be available (don't bother wi...
- Fri Aug 10, 2007 6:56 am
- Forum: Suggestions
- Topic: KOTOR-Like Leveling up
- Replies: 43
- Views: 20155
True, but the point remains. The way it works, right now, is that each class will have a selected 12 powers, fitting the principles/values of the class. The Focus powers are actually 12, as would allow BaseJka, that can be reached up to Level 3 by Character Level 15, 'generic' Knight level. Now, tha...
- Fri Aug 10, 2007 5:57 am
- Forum: Suggestions
- Topic: KOTOR-Like Leveling up
- Replies: 43
- Views: 20155
Harsh, but heard. There is a technical reason as to why there is no flagrant stats differences between the classes, and that would be for Balance. Right now, yes, the system works and it is nice. But on a point : how could a Lv25 Consular be beaten to CRAP by a Lv10 Guardian. That is NOT supposed to...
- Thu Aug 09, 2007 11:39 pm
- Forum: Suggestions
- Topic: KOTOR-Like Leveling up
- Replies: 43
- Views: 20155
There is an RP reason as to why there is not much difference between stats : Because before that, you are trained up by someone, in group or 1-on-1 from a 'set template', a formula that was experienced, grew upon and such. Though, the powers will shift a lot between classes in the first 15 levels, t...
- Thu Aug 09, 2007 10:41 pm
- Forum: Suggestions
- Topic: KOTOR-Like Leveling up
- Replies: 43
- Views: 20155
KOTOR-Like Leveling up
KOTOR-like Leveling up system This is ment as a method to gain into realism. With the RPMod, it is quite easy for students to choose powers and simply boost their template. While it is nice and lovely, it is also unrealist. To bring a more serene and slow curve of learning, for everyone, Students a...
- Mon Aug 06, 2007 12:19 pm
- Forum: Suggestions
- Topic: BattleFront Jump
- Replies: 18
- Views: 10306
Abuse? funny, as how everything is abuse anyhow... We have new powers and new features that simply add to the game, but we are bound to restrict more and more.. because of Abuse... Frankly? Don't abuse it, and there would be no issue at all - thinking before acting... And on terms of GamePLay it wou...
- Sun Aug 05, 2007 8:36 am
- Forum: Suggestions
- Topic: BattleFront Jump
- Replies: 18
- Views: 10306
- Sun Aug 05, 2007 8:24 am
- Forum: Suggestions
- Topic: BattleFront Jump
- Replies: 18
- Views: 10306
The principles for this is rather simple : You don't jump from air, you jump from the Force. We've seen a 2.5 foot alien toss two freighter-size ships together, we've seen a SINGLE Dark Apprentice crash a Star Destroyer, we've also witnessed a single Jedi push away a full army of droids by a simple ...
- Sat Aug 04, 2007 11:14 pm
- Forum: Suggestions
- Topic: BattleFront Jump
- Replies: 18
- Views: 10306
- Fri Aug 03, 2007 5:16 pm
- Forum: Suggestions
- Topic: BattleFront Jump
- Replies: 18
- Views: 10306
BattleFront Jump
Hello
I know that I already proposed this, but I wanted to make it official, so, eh...
Yea, well, the idea is simple :
Each level of Jump gives a 'hop' equivalent to BaseJka Jump 2. That means if you are level 1, you'll have one jump; if level 2, you'll have 2, and so on.
I know that I already proposed this, but I wanted to make it official, so, eh...
Yea, well, the idea is simple :
Each level of Jump gives a 'hop' equivalent to BaseJka Jump 2. That means if you are level 1, you'll have one jump; if level 2, you'll have 2, and so on.
- Fri Jul 27, 2007 11:47 am
- Forum: Suggestions
- Topic: Enhanced Sabers.
- Replies: 14
- Views: 6490
Modification of the Combat system would be hard to do, and thus is not planned for now. But we do have the following ideas and suggestion running around the DevTeam : Fatigue (Ã -la MBII) system Manual blocking system Slowed Stances to help the blocking Kick-attack to Alt Attack instead of Throw The...
- Wed Jul 25, 2007 9:36 pm
- Forum: Suggestions
- Topic: Full Force spars
- Replies: 16
- Views: 7311
I see what you mean... I have tried a mod that forced Saber blocks and reduced all the stances' speed. Added to the 'IC' sparring, try hitting the blades instead of the player would make also good looking... Thus, for a true RP sparing Fatigue system that replaces the Health Turns on when you draw y...