Search found 176 matches

by Axem Keigoku
Mon Aug 13, 2007 4:00 pm
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 20155

That means student will have to PLAN ahead upon level, on what to train during THAT level, if they wish to learn the newly unlocked powers. No, that means we will soon have superjedi running all around the place. To me, that's what we have now... and that's what I'm trying to remove from JEDI. Ther...
by Axem Keigoku
Mon Aug 13, 2007 2:15 pm
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 20155

Gaining several powers suddenly when you level up isn't very realistic in my opinion. While yes, you gain access to new powers upon level up, but Powers can be applied at the very momment there is enough points to purchase it, as it is now. Leveling up can take a while, so the training wouldn't be ...
by Axem Keigoku
Mon Aug 13, 2007 1:56 pm
Forum: Suggestions
Topic: Teaam say use
Replies: 13
Views: 8715

I have longed and longed for that to come around... I'd like that aswell.
by Axem Keigoku
Fri Aug 10, 2007 4:06 pm
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 20155

Knight Ryor, I remember you were one of the greatest defender of class-system in the early days of the Mod... Anyway! What I see here is that people think always 'downward' in such matters. Please do this exercise. Take your current level, and look up which powers would be available (don't bother wi...
by Axem Keigoku
Fri Aug 10, 2007 6:56 am
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 20155

True, but the point remains. The way it works, right now, is that each class will have a selected 12 powers, fitting the principles/values of the class. The Focus powers are actually 12, as would allow BaseJka, that can be reached up to Level 3 by Character Level 15, 'generic' Knight level. Now, tha...
by Axem Keigoku
Fri Aug 10, 2007 5:57 am
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 20155

Harsh, but heard. There is a technical reason as to why there is no flagrant stats differences between the classes, and that would be for Balance. Right now, yes, the system works and it is nice. But on a point : how could a Lv25 Consular be beaten to CRAP by a Lv10 Guardian. That is NOT supposed to...
by Axem Keigoku
Thu Aug 09, 2007 11:39 pm
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 20155

There is an RP reason as to why there is not much difference between stats : Because before that, you are trained up by someone, in group or 1-on-1 from a 'set template', a formula that was experienced, grew upon and such. Though, the powers will shift a lot between classes in the first 15 levels, t...
by Axem Keigoku
Thu Aug 09, 2007 10:41 pm
Forum: Suggestions
Topic: KOTOR-Like Leveling up
Replies: 43
Views: 20155

KOTOR-Like Leveling up

KOTOR-like Leveling up system This is ment as a method to gain into realism. With the RPMod, it is quite easy for students to choose powers and simply boost their template. While it is nice and lovely, it is also unrealist. To bring a more serene and slow curve of learning, for everyone, Students a...
by Axem Keigoku
Mon Aug 06, 2007 12:19 pm
Forum: Suggestions
Topic: BattleFront Jump
Replies: 18
Views: 10306

Abuse? funny, as how everything is abuse anyhow... We have new powers and new features that simply add to the game, but we are bound to restrict more and more.. because of Abuse... Frankly? Don't abuse it, and there would be no issue at all - thinking before acting... And on terms of GamePLay it wou...
by Axem Keigoku
Sun Aug 05, 2007 8:36 am
Forum: Suggestions
Topic: BattleFront Jump
Replies: 18
Views: 10306

It would be similar, repeating the animation of Jump.

Personally, I would have it changed all together though as I find it 'stiff' and unreal..
by Axem Keigoku
Sun Aug 05, 2007 8:24 am
Forum: Suggestions
Topic: BattleFront Jump
Replies: 18
Views: 10306

The principles for this is rather simple : You don't jump from air, you jump from the Force. We've seen a 2.5 foot alien toss two freighter-size ships together, we've seen a SINGLE Dark Apprentice crash a Star Destroyer, we've also witnessed a single Jedi push away a full army of droids by a simple ...
by Axem Keigoku
Sat Aug 04, 2007 11:14 pm
Forum: Suggestions
Topic: BattleFront Jump
Replies: 18
Views: 10306

Ever played it? If not, can't really judge, right?

Anyhow, I believe it is much more realistic as you can control your jumps I think a bit better.
by Axem Keigoku
Fri Aug 03, 2007 5:16 pm
Forum: Suggestions
Topic: BattleFront Jump
Replies: 18
Views: 10306

BattleFront Jump

Hello

I know that I already proposed this, but I wanted to make it official, so, eh...

Yea, well, the idea is simple :

Each level of Jump gives a 'hop' equivalent to BaseJka Jump 2. That means if you are level 1, you'll have one jump; if level 2, you'll have 2, and so on.
by Axem Keigoku
Fri Jul 27, 2007 11:47 am
Forum: Suggestions
Topic: Enhanced Sabers.
Replies: 14
Views: 6490

Modification of the Combat system would be hard to do, and thus is not planned for now. But we do have the following ideas and suggestion running around the DevTeam : Fatigue (à-la MBII) system Manual blocking system Slowed Stances to help the blocking Kick-attack to Alt Attack instead of Throw The...
by Axem Keigoku
Wed Jul 25, 2007 9:36 pm
Forum: Suggestions
Topic: Full Force spars
Replies: 16
Views: 7311

I see what you mean... I have tried a mod that forced Saber blocks and reduced all the stances' speed. Added to the 'IC' sparring, try hitting the blades instead of the player would make also good looking... Thus, for a true RP sparing Fatigue system that replaces the Health Turns on when you draw y...