Search found 228 matches

by Cyril Feraan
Tue Aug 11, 2009 2:06 am
Forum: Suggestions
Topic: Force speed suggestion
Replies: 8
Views: 4331

Discussed during pre-v0.1, mechanically its not possible with multiplayer. Correct, making an effect for time to be relative like that is impossible in JKA. In SP, you are just dealing with NPCs who don't know any different, but MP is humans, so there would be some seriously odd things going on to ...
by Cyril Feraan
Tue Aug 11, 2009 12:37 am
Forum: Information
Topic: Scripting Dialogs for NPCs
Replies: 1
Views: 14049

Method for Effectively Applying NPC Dialogs to Inanimate Objects In-Game In the previous post, I discussed how to create dynamic NPC dialogs that could be applied to any given NPC once uploaded to the server. In this post, I will discuss how to use NPCs and dialogs to give players the impression of...
by Cyril Feraan
Mon Aug 10, 2009 8:21 pm
Forum: Suggestions
Topic: Disabling Name Change Announcements?
Replies: 16
Views: 10165

I agree with both suggestions. There's no need to have either parentheses with our real character names (in most scenarios) or display name changes in-game, though the former doesn't require any changes to RPmod.
by Cyril Feraan
Thu Jun 18, 2009 12:47 pm
Forum: ((OOC Discussion))
Topic: Picture of the Day
Replies: 394
Views: 598051

As of June 23rd, 2009, Vantus Fayden will be in charge of running Picture of the Day, replacing Corinth Alkorda and myself. Please direct all submissions to him from now on. The first post of the thread will be updated shortly.
by Cyril Feraan
Thu Jun 18, 2009 12:43 pm
Forum: Suggestions
Topic: /status command
Replies: 29
Views: 8387

Yeah I suppose we could leave it at that then. :) My only point though Cyril, was that NOBODY would even ask your character how his mission went (etc) if nobody KNOWS about it. You would really have nothing to worry about if this suggestion was taken on because you just wouldn't use the feature. If...
by Cyril Feraan
Thu Jun 18, 2009 12:09 pm
Forum: Suggestions
Topic: /status command
Replies: 29
Views: 8387

If you can't find out information that someone wants others to know, you aren't roleplaying actively enough. If it's as you say and it takes "weeks to find out", then perhaps consider your character was never really meant to know. I agree that perhaps if people really want it, it can be m...
by Cyril Feraan
Thu Jun 18, 2009 10:17 am
Forum: Suggestions
Topic: /status command
Replies: 29
Views: 8387

If you can't find out information that someone wants others to know, you aren't roleplaying actively enough. If it's as you say and it takes "weeks to find out", then perhaps consider your character was never really meant to know. I agree that perhaps if people really want it, it can be ma...
by Cyril Feraan
Wed Jun 17, 2009 6:18 pm
Forum: Suggestions
Topic: /status command
Replies: 29
Views: 8387

A new NPC/droid itself is easy to program and already in the works. I just think it would be nice to have somebody say "Hello Master Y, I heard you were on a mission to Planet Z, how was your trip?" instead of digging up the topic 4 months (4 in-game YEARS) after it happens because they fi...
by Cyril Feraan
Wed Jun 17, 2009 12:16 pm
Forum: Suggestions
Topic: /status command
Replies: 29
Views: 8387

That is not exactly delving into the OOC and is a good reminder of current events seeing as, lets face it, we don't always talk to EVERYONE on the server about recent events. I disagree with any solution that inhibits talking to others. If you don't talk to others IC and find out where someone is, ...
by Cyril Feraan
Wed Jun 17, 2009 12:13 pm
Forum: Suggestions
Topic: Knock down suggestion
Replies: 29
Views: 11157

I tend to agree with Vantus. If acceleration played a role, perhaps it could work. Otherwise, it's excessive.

Also, it just opens the door to abuse, not to mention complicated scenarios (such as programming only certain model scales to do it to others).
by Cyril Feraan
Fri Jun 12, 2009 1:14 pm
Forum: Suggestions
Topic: Sense/telepathy/empathy messagemode
Replies: 39
Views: 13526

As long as the bond mode still remains for those who want to directly convey emotions and thoughts within their bond instead of sharing them for all to sense. It's a good idea to have a better way to communicate feelings for all Force sensitives to pick up on, but still, there are also times when I ...
by Cyril Feraan
Wed Jun 10, 2009 3:44 pm
Forum: Suggestions
Topic: Force Absorb / Resistance
Replies: 25
Views: 7423

Re: Force Absorb / Resistance

To get back to the original topic, I'm fine with any system for Absorb as long as it provides for weaknesses instead of infinite resistance. That about sums up my feelings on the topic. As for your theory behind Consular vs Guardian vs Sentinel. Even with our advanced HP, Guardians are no less susc...
by Cyril Feraan
Wed Jun 10, 2009 3:15 pm
Forum: Suggestions
Topic: Force Absorb / Resistance
Replies: 25
Views: 7423

Re: Force Absorb / Resistance

I know downgrading powers isn't usually a popular idea Nonsense!!! I'm drilling that line all the time. I still believe (regardless of counter-arguement) that Consulars are far more over-powered and advanteous than that of Sentinel or Guardian simply because of their FP and FP-regeneration rates. C...
by Cyril Feraan
Wed Jun 10, 2009 2:00 pm
Forum: Suggestions
Topic: Force Absorb / Resistance
Replies: 25
Views: 7423

Re: My Opinion

--- If Master Kevari's idea was implented.. I would go with upon deflecting abilities, you loose Force Points instead of gaining them, the amount lost would decrease with each level, until you got to 4 & 5 which granted you MORE points. --- This is precisely the sort of system I was trying to d...
by Cyril Feraan
Wed Jun 10, 2009 1:49 pm
Forum: Suggestions
Topic: Force Absorb / Resistance
Replies: 25
Views: 7423

Anyone who spars with the Force as is knows that Absorb is almost overly powerful. Downgrading it a little and tweaking the system for more realism doesn't seem like a bad idea to me. With the added downside that if your opponent knows you've activated Absorb, they've no real cause to use their For...