Search found 129 matches

by Aayla Vigil
Sun May 30, 2010 2:38 pm
Forum: Suggestions
Topic: Non-Exploding Trip Mines
Replies: 8
Views: 4384

If RPeffect respected the angle in which the player is turned when the effect is spawned (just like what happens with NPCs), this approach would be much simpler, otherwise yes, finding the exact coordinates is a large deal of work.
by Aayla Vigil
Mon Apr 19, 2010 4:26 pm
Forum: ((OOC Discussion))
Topic: Your Characters Song
Replies: 285
Views: 109144

http://www.youtube.com/watch?v=T7bE3hUwylQ

No need to add words to it, it speaks by itself
by Aayla Vigil
Mon Apr 19, 2010 6:32 am
Forum: Suggestions
Topic: Force powers?
Replies: 17
Views: 6053

Drain should be changed to Foce suppression/breach (with no health replenish). The replenish HP effect should be enabled only for lvl 4+, in my opinion.
by Aayla Vigil
Thu Apr 15, 2010 4:23 am
Forum: Suggestions
Topic: Saber System
Replies: 20
Views: 6815

Now calm down, the mod itself was/is created by Soh and it is of his own. It is up to him to decide what to do with his project, and while he accepts suggestions that doesn't mean he will do anything others suggest just because they think it is right. Sharing ideas is positive, pressing them beyond ...
by Aayla Vigil
Wed Mar 10, 2010 7:01 am
Forum: ((OOC Discussion))
Topic: ::JEDI:: Artwork
Replies: 2333
Views: 873652

I'm not good at drawing, but I do some photoshop stuff when I have an inspiration moment

Image
by Aayla Vigil
Wed Jan 06, 2010 11:07 am
Forum: Suggestions
Topic: Lightsaber Offense Suggestion
Replies: 37
Views: 13536

Blue for attack 1 is fine for me, the stance as whole and its movements are much more elementary, not mentioning its efficacy. In the end my opinion is that Blue stance gives a better look of the form Shii-Cho for those who are at their first approach with lightsaber spars, that's why I'm all to kee...
by Aayla Vigil
Wed Jun 24, 2009 8:07 pm
Forum: Suggestions
Topic: Death Emotes
Replies: 14
Views: 8118

As Jamus mentioned above, dead emotes can be extremely useful during RP, mainly because death doesn't occur simply as 'running out of HP', but also pretending to die after being shot once. This would be extremely useful both for common RP purposes (Sleeping, laying down) and Missions (Dead, injuried...
by Aayla Vigil
Sun Jun 21, 2009 5:20 pm
Forum: Suggestions
Topic: Sense Dodge
Replies: 6
Views: 2435

Either that or allow the sense user to dodge only 1 bolt in a certain amount of time, so that you can't just dodge 2 projectiles shoot consecutively, but you can dodge a single bolt, avoiding it to turn you into an immortal god.
by Aayla Vigil
Sun Jun 21, 2009 5:17 pm
Forum: Bug Reports
Topic: [NEW] Blocking animations don't work
Replies: 35
Views: 48003

I have never been viewing animations during deflection, but I do during lightsaber parries.

It's been like this for me since always, could it be a ping issue?
by Aayla Vigil
Sun Jun 14, 2009 2:31 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Trivia
Replies: 947
Views: 307857

a: Phoe Nhix


q: Under which chief state the GA signed the peace treaty with the Commonwealth?
by Aayla Vigil
Sun May 10, 2009 5:33 am
Forum: Suggestions
Topic: Realistic Saber Blocking & Head Movement
Replies: 16
Views: 7781

I like the head nodding. For the saber system it has been discussed several times already, and, although I'm a fan of that 'more realistical' system, it has been stated already that RPmod does not want to change the saber system, as part of the training includes learning the game itself as it is. Th...
by Aayla Vigil
Fri May 08, 2009 9:14 am
Forum: Suggestions
Topic: Remote
Replies: 19
Views: 8672

I mostly agree with removing it for guests.
by Aayla Vigil
Sat May 02, 2009 12:08 pm
Forum: Suggestions
Topic: Changes to /npc
Replies: 2
Views: 1552

A good suggestion, mostly because selective npc freezing works only if you write the command AFTER the npc has been spawned, hence after it is locked on the spawner, which means that when unfrozen it attacks only the spawner.
by Aayla Vigil
Wed Apr 08, 2009 9:55 am
Forum: Suggestions
Topic: Stamina
Replies: 3
Views: 1531

This idea was proposed before, and even if it's intuitivelly righteous, it's not needed as this is a matter of RP that doesn't require game mechanics restrinctions. If characters were forced to slow down by a game mechanics meter, it would alter dramatically the gameplay, and considering that the fi...
by Aayla Vigil
Sat Mar 21, 2009 2:08 pm
Forum: ((OOC Discussion))
Topic: ::JEDI:: Trivia
Replies: 947
Views: 307857

A: Car incident?