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Client Configuration
Client Configuration
There are two ways of configuring the Client: the /rpClientConfig command, and the Cvars (Console VARiables).
RpClientConfig:
Use /rpclientconfig list to see the currently enabled and disabled features (by default, all of them are enabled).
Use /rpclientconfig <feature> <on|off|toggle> to enable or disable a specific feature (LedgeGrab, SaberToggleAnim, TalkAnim). For example, if you want to stop playing a talking anim, use /rpclientconfig TalkAnim off.
Cvars:
To see the value of a Cvar, type its name in the console.
To modify the value of a Cvar, type its name followed by the new value in the console, or use the command /set <cvar> <value>.
RpClientConfig:
Use /rpclientconfig list to see the currently enabled and disabled features (by default, all of them are enabled).
Use /rpclientconfig <feature> <on|off|toggle> to enable or disable a specific feature (LedgeGrab, SaberToggleAnim, TalkAnim). For example, if you want to stop playing a talking anim, use /rpclientconfig TalkAnim off.
- LedgeGrab
Ability to grab the ledge of a wall. - SaberToggleAnim
Play an animation when turning on or off your lightsaber. - TalkAnim
Play a generic talk animation when talking in public chat. - JK2RDFA (since version 0.4.3)
JK2-style Red DFA move (if the server allows it). - LoadAccountCvars (since version 0.5.1)
Load player settings (model, sabers, ...) from your account during login. - SaveAccountCvars (since version 0.5.1)
Save player settings (model, sabers, ...) to your account during logout.
Cvars:
To see the value of a Cvar, type its name in the console.
To modify the value of a Cvar, type its name followed by the new value in the console, or use the command /set <cvar> <value>.
- rpc_colorInCrosshairNames (bool, default 1)
When 1, display color in crosshair names. When 0, display all names in red. - rpc_freeSkinInTeamGames (bool, default 1)
Allow using any skin in Team games, instead of forcing the use of red or blue skins. This affects all players. - rpc_freeSaberColorInTeamGames (bool, default 1)
When 1, allow using any saber color in Team games, instead of forcing the use of red and blue sabers. - rpc_senseFx (bool, default 1)
When 1, display a full screen Sense effect like in SP. - rpc_duelFx (bool, default 0)
When 1, use the BaseJKA duel effects (blue shell, etc.). When 0, don't display anything special when duelling (more realistic). - rpc_chatRange_mode (int, default 1)
- 0 = don't use chat ranges at all (see everything with 100% opacity)
- 1 = display all messages, but fade them depending on the distance (below the min range will use 100% opacity, above the max range will use the min alpha)
- 2 = same as 1, but don't even display messages with a distance greater than the max range; they will still be faded between the min and max range.
- 3 = only display messages below the min range (no fading at all). But if you use this, be sure to increase the min range or you will miss a lot of messages (because 128 is really close).
- No matter what mode you choose, all chat text will still be displayed normally in the console.
- rpc_chatRange_min (int, default 128)
Minimum chat range - rpc_chatRange_max (int, default 1024)
Maximum chat range - rpc_chatRange_alpha (int, default 25)
Minimum alpha (transparency) value, in percent - rpc_saberGlowMultiplier (float, default 1)
Saber glow multiplier. 1 for default, 2 for a nice effect - rpc_holsteredWeapons (int, default 2)
OJP VisualWeapons mode: 0= disabled, 1= only yourself, 2= all players - rpc_disableChatSound (bool, default 0)
When 1, the chat sound isn't played when a message arrives (Commlink chat sound will still play) - rpc_disableChatBubble (bool, default 0)
When 1, the chat bubble is not displayed above the head (useful for screenshots/movies) - rpc_zoomSpeed (float, default 0.2)
Zoom speed when using +button12/+button13 (zoom in/out) - rpc_zoomSmoothing (float, default 750)
Zoom smoothing time (in milliseconds) after releasing the button - rpc_removeExtraColorsInConsole (bool, default 1)
When 1, extra color codes (^8, ^9, ^a-z, ^A-Z) are removed beforing printing console text - rpc_ratioFix (bool, default 1)
When 1, widescreen aspect ratio fix is enabled for HUD (adapted from jaMME code)