Force Powers

RPMod features, downloads, installation instructions and announcements
Post Reply
User avatar
Soh Raun
Jedi Master
Posts: 2455
Joined: Tue Aug 23, 2005 5:15 am
Contact:

Force Powers

Post by Soh Raun »

Following is a (hopefully) complete list of Force Power modifications in RPMod.

~ Neutral Powers ~

Jump
  1. BaseJKA
    Fall damage
    Slow get up anim after being knocked down
  2. BaseJKA
    Fall damage
    Quick get up anim after being knocked down
  3. BaseJKA
    Reduced fall damage (50%)
    Quick get up anim after being knocked down + kick forward/backward when getting up
  4. No fall damage
    +15% height and +25% speed (relative to level 3)
    Quick get up anim after being knocked down + kick forward/backward when getting up
  5. No fall damage
    +30% height and +25% speed (relative to level 3)
    Quick get up anim after being knocked down + kick forward/backward when getting up
Push
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. +5% range (relative to level 3)
    Can push vehicles
  5. +10% range (relative to level 3)
    Can't be countered in close range
    Ultra-powerful 360°, knocks down everyone
    Can push vehicles
Pull
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. +5% range (relative to level 3)
    Can pull vehicles
  5. +10% range (relative to level 3)
    Can pull vehicles
Speed:
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. Extended duration (25 seconds)
  5. Extended duration (30 seconds)
Sense
  1. BaseJKA
    Can only break Mind Trick level 1
  2. BaseJKA
    Can only break Mind Trick levels <= 2
  3. BaseJKA
    Can only break Mind Trick levels <= 3
  4. Same as level 3
    Can only break Mind Trick levels <= 4
    Display names above players
  5. Same as level 3
    Can break all Mind Trick levels
    Display names above players

~ Light Powers ~

Absorb
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. Absorb Lightning 1/2 with one hand, Lightning 3+ with both hands (melee)
  5. Absorb Lightning 1/2 with one hand, Lightning 3+ with both hands (melee)
Heal
  1. Gain 1 HP every 100 ms
    Limited to 15 HP per cast
    Only when standing still
  2. Gain 1 HP every 100 ms
    Limited to 20 HP per cast
  3. Gain 1 HP every 100 ms
    Limited to 30 HP per cast
  4. Gain 1 HP every 100 ms
    Limited to 50 HP per cast
  5. Gain 1 HP every 100 ms
    Limited to 100 HP per cast
Protect
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. Absorb 90% of damage
  5. Absorb 90% of damage
    Deflect blaster bolts automatically
Mind Trick (Force Cloak)
  1. BaseJKA (range = 512)
    Make ally NPCs follow you indefinitely (use again to stop)
  2. BaseJKA (range = 512)
    Make ally NPCs follow you indefinitely (use again to stop)
  3. BaseJKA (range = 1024)
    Make ally NPCs follow you indefinitely (use again to stop)
  4. BaseJKA (range = 1024)
    No sound on cast
    Make ally NPCs follow you indefinitely (use again to stop)
  5. BaseJKA
    Make ally NPCs follow you indefinitely (use again to stop)
    No sound on cast
    Extended range (1536)
Team Heal (Heal Others)
  1. Give 15 HP to a single target only
    Range = 256 units
  2. Give 20 HP to one target, 13 to 2 targets, 10 to 3 and more
    Range * 1.5
  3. Give 30 HP to one target, 20 to 2 targets, 15 to 3 and more
    Range * 2
  4. Give 50 HP to one target, 33 to 2 targets, 25 to 3 and more
    Range * 2.5
  5. Give 75 HP to one target, 50 to 2 targets, 37 to 3 and more
    Range * 3

~ Dark Powers ~

Grip (Hold)
  1. Lift the target only
    No damage
    No control over the direction
    Target with level < 1 will move a lot, or will stay calm with higher levels
  2. Lift the target only, 2x faster than level 1
    No damage
    No control over the direction
    Target with level < 2 will move a lot, or will stay calm with higher levels
  3. Lift the target only
    No damage
    Control over the direction
    Target with level < 3 will move a lot, or will stay calm with higher levels
  4. Control over the direction
    Choke the target
    10 HP damage per second
    20 HP 'head crack' after 3 seconds
    4 seconds duration
  5. Control over the direction
    Choke the target
    10 HP damage per second
    40 HP 'head crack' after 3 seconds
    8 seconds duration
Drain (Slow) - still to be done
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. Same as level 3
  5. Same as level 3
Lightning (Storm)
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. Same as level 3
    Slap enemies and knock their saber out of hand
  5. Same as level 3
    Slap enemies and knock their saber out of hand
Rage (Fury) - still to be done
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. Same as level 3
  5. Same as level 3
Team Energize (Force Meld)
  1. Give 15 FP to a single target only
    Range = 256 units
  2. Give 20 FP to one target, 13 to 2 targets, 10 to 3 and more
    Range * 1.5
  3. Give 30 FP to one target, 20 to 2 targets, 15 to 3 and more
    Range * 2
  4. Give 50 FP to one target, 33 to 2 targets, 25 to 3 and more
    Range * 2.5
  5. Give 75 FP to one target, 50 to 2 targets, 37 to 3 and more
    Range * 3

~ Saber Powers ~

Saber Offense
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. Desann stance
  5. Tavion stance
Saber Defense
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
    Automatic Lightning blocking when saber is on and Force pool > 5 points. This drains 2 FP per hit against Lightning levels 1/2, and 5 FP against Lightning levels 3/4/5.
  4. Same as level 3
    More accurate bolts reflection (+/- 0.1 random factor instead of 0.2)
  5. Same as level 3
    Even more accurate bolts reflection (+/- 0.05 random factor)
Saber Throw - still to be done
  1. BaseJKA
  2. BaseJKA
  3. BaseJKA
  4. Same as level 3
  5. Same as level 3

~ Abilities ~

Physical Fitness - since version 0.5.1
  1. +5 Health Points (HP)
    Health regen rate (delay) reduced by 500 ms
  2. +10 Health Points (HP)
    Health regen rate (delay) reduced by 1000 ms
  3. +15 Health Points (HP)
    Health regen rate (delay) reduced by 1500 ms
  4. +20 Health Points (HP)
    Health regen rate (delay) reduced by 2000 ms
  5. +25 Health Points (HP)
    Health regen rate (delay) reduced by 2500 ms
Force Attunement - since version 0.5.1
  1. +5 Force Points (FP)
    Force regen rate (delay) reduced by 10 ms
  2. +10 Force Points (FP)
    Force regen rate (delay) reduced by 20 ms
  3. +15 Force Points (FP)
    Force regen rate (delay) reduced by 30 ms
  4. +20 Force Points (FP)
    Force regen rate (delay) reduced by 40 ms
  5. +25 Force Points (FP)
    Force regen rate (delay) reduced by 50 ms
Image
Post Reply