It's been posted before, but Class Suggestion + Poll

Post your ideas and suggestions here

Would you support some type of class change?

Yes
7
37%
Not sure
3
16%
No
5
26%
I don't care
4
21%
 
Total votes: 19

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Ellana
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It's been posted before, but Class Suggestion + Poll

Post by Ellana »

By now I'm sure most of you know that I'm not exactly a stranger in JEDI, so I do find it okay to post this suggestion here.

I'm know it's been stated a lot before, but there really hasn't been any 'definite' ruling on it that I'm aware of, but I'm basically suggesting dropping the class system.

What I am suggesting:

-Drop the classes (Guardian, Sentinel, Consular), and replace them with JEDI (Of course, ICly there would still be the three classes)
-Give out more xp in general
-Allow HP,FP, and FP regen to be purchased with XP
-Impose limits on how much of the above can be purchased per level
-Provide small-percentage like bonus's to the above per level.
-Readjust the levels with higher xp requirements to reach each one

What you might say/How I would respond:

-"People are going to use the extra xp to spend more on force powers and saber skills" Impose limits on what they can do with the XP. Such as after giving xp, say that it must be used for X Y or Z ( I understand this is done to a certain extent, but I'm suggesting being stricter with it).
-"I like the class system!"
You can always use the former classes as a 'template' to use for your character's ICly and OOCly for xp spending.

"I'd rather there be 9 different classes"
You could just create a 'reasonable' template for your character to follow.

"It is a lot of work for nothing"
Changing the class system to be more personalized would pay off in the long run so that our character's could be exactly like they should be ICly. Anything to promote more realism is worth it (In My opinion)

(Depending on what responses I might find, I may post more here)

Questions for you

Is this reasonable, Why or Why not? And if not, aside from throwing away the idea altogether, what would make this more reasonable?

Is it worth the time and work? (Please only answer this if you have modding experience)

Do you think the class system might be changed eventually?

Would you support some type of class change?

_______________________________

I'm sorry if I might come across as arrogant, but like I said I have been in JEDI before, so I do know what the class systems are like.

And besides that I'm just trying to support some type of more customized class change (Whether it becoming more classes or no classes, as long as there are more options for our characters)
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Post by Oberon »

If I had a nickel.......







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Post by Sebastin Creed »

No need for rage posts, but I'll mention that you should check on the other threads.

One of them has a fair bit on some suggestions Tomoran made, which are really quite good. Feel free to open with suggestions on those or form an opinion.

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Post by Ellana »

I'm sorry, I figured resurecting old threads was frowned upon.
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Post by Oberon »

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Post by Sebastin Creed »

No no, not at all. If it's relevant then your suggestions should go in that thread among the other ideas. :wink:

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Post by Olim Adasca »

Don't fix what isn't broken.
I don't think anyone is truly obstructed in the game by what class their character file has.
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Post by Tomoran »

I'd like to remind people that discourse is easier to do when people bring facts, data and empirical evidence as opposed to statements like, "If it isn't broken, don't fix it."

Where the above statement can mean anything given any different number of viewpoints. You might believe that the system isn't broken but there have been numerous arguments to suggest that it is broken. Either in the fact that the numbers themselves don't add up (in regards to shield/hp/force totals) or force regeneration causing problems given the way that powers interact in the engine or even how powers open up at ridiculous levels for certain classes (at level 24, sentinels only have heal others and force meld locked to them whereas guardian and consular have more than two powers locked at that level, interesting that the 'balanced' type has more diversity or specialization late than the 'specialists' do)

So please don't bring this tired statement here again. Please at least use numbers or data and not tired cliches. Everything from the way that powers work, how much they cost, when we get them to how classes scale is broken. I've gone over this a thousand times and apathy always prevails.
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Post by Amoné Fayden »

I think what Olim is trying to say is:

The class system doesn't kick us from the server or cause insane lag or prevent Knights from spawning bots to slay in dark corners of the map.

The class system isn't "harmful" in the grand scheme of things.
Of course everything can be improved if you devote enough time to mull it over and over.

RP-mod (and the class system we use for that matter) has been in existence for a long time and we've lived with it without any (major) problems.
Granted there are things that bug me about it (as somebody who's played the Guardian Class - I know this) but really, it's not detrimental to what we aim to achieve as a clan.

So "If it's not broke, don't fix it" is as perfectly valid a statement for those that don't care about the class system as "It sucks" is for those that care about the numbers and leveling slope.

In the end these threads come and go and come and go and nothing is ever done. It's nice to talk about these but the only person that is going to make these changes is the one creating the mod for us. Talking amongst ourselves here is only food for thought.

So long as when/if changes do come, they are small and adaptable and not some major Nerf or Imba fest, then I really don't care.

I just like to RP.

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Post by Ellana »

In the end these threads come and go and come and go and nothing is ever done. It's nice to talk about these but the only person that is going to make these changes is the one creating the mod for us. Talking amongst ourselves here is only food for thought.
It is very true, partially the reason why I posted this was to get peoples opinion if they even wanted the class system to change at all.
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Post by Zeak Dystiny »

Seen a few of these threads and there's always been one essential part that has been missing, unless I've missed it myself, and that is Soh's actual comments and views on altering/removing/replacing the system and all things related. That's slightly why these threads keep appearing, no solid no or yes or feedback, which I think is needed at this point.

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Post by Azrael »

Zeak Dystiny wrote:Seen a few of these threads and there's always been one essential part that has been missing, unless I've missed it myself, and that is Soh's actual comments and views on altering/removing/replacing the system and all things related. That's slightly why these threads keep appearing, no solid no or yes or feedback, which I think is needed at this point.
Repeated for emphasis. Quite agree with this statement.
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Post by Imil C. Ucindus »

Zeak Dystiny wrote:Seen a few of these threads and there's always been one essential part that has been missing, unless I've missed it myself, and that is Soh's actual comments and views on altering/removing/replacing the system and all things related. That's slightly why these threads keep appearing, no solid no or yes or feedback, which I think is needed at this point.
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Post by Alkur Tekeil »

Yeh, good luck with that.
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Post by Soh Raun »

Zeak Dystiny wrote:Seen a few of these threads and there's always been one essential part that has been missing, unless I've missed it myself, and that is Soh's actual comments and views on altering/removing/replacing the system and all things related. That's slightly why these threads keep appearing, no solid no or yes or feedback, which I think is needed at this point.
By popular demand, here come Soh's comments and views on altering/removing/replacing the system and all things related. :)

I would rather avoid seeing the classes system discarded completely, but I have also always lacked interest in improving it myself. You may have noticed I didn't create the original classes we used (made by Axem) and their subsequent revision (by Corinth) still in use today.

This being said, I am certainly not against improvements contributed by others, and there are indeed a number of threads with suggestions (such as species-oriented classes). The difficulty is finding a system that satisfies enough people, that is balanced/fair, not too restrictive, and not too complicated. If someone takes his/her idea far enough to have support from a significant part of the clan, then a formal proposition could be made to the Council for approval (as this is more of a clan policy than anything else).

As far as I remember, nobody has gone far enough to put a formal proposition forward... but that may also be due to my lack of comments on the subject, I admit. If you believe in your idea, you should come to us once it's ready to expose it and demonstrate why it would be a good change for the clan.

Finally, I think I already mentioned it somewhere but I will reiterate: the actual implementation of new classes can be made by anyone, as their definition is stored in a simple text file available here (right-click and "save as" if something as stupid as Quicktime tries to read it... then open it in notepad). Of course this supposes the proposal doesn't require any new feature. If it does, check with me beforehand to know if it's possible or not. :)
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