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Unplayable Graphic Lag
Unplayable Graphic Lag
At some point my JKA began giving me the weird texture glitch that is common with ATI graphics cards (mine is onboard), and so I installed this fix and the problem mostly went away. However, I'm still experiencing extreme graphic lag to the point that the game has become unplayable due to skipping animations when entering rooms, sound clogging up and repeating whilst my computer struggles to process new information, and so forth.
So I am wondering if any of you out there who are far more capable than I, could help me find a solution? I simply cannot enjoy logging on (when I can) when I spend 20 seconds per minute hearing the last 2 seconds of music loop over as the graphics lag constantly.
Thanks so much for any help you can offer! <3
https://www.dropbox.com/s/yc1ek4aag3u8r ... r.pk3?dl=0
Re: Unplayable Graphic Lag
- Joran Fordo
- Posts: 48
- Joined: Sat Jan 14, 2012 10:41 am
Re: Unplayable Graphic Lag
I don't know exactly, what the problem could be, but I'm sure that WE (ATi users) ARE CURSED WITH THIS!
- Kieran Orion
- Lost One
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Re: Unplayable Graphic Lag
Our fix was pretty straight forward, run JKA on it's own. Yours could be an entirely different issue but I thought just in case, I'd post this. Hopefully it's only a small issue.
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- Lost One
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Re: Unplayable Graphic Lag
Other than that, I can only think of a driver update? Maybe... I don't know...
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- Lost One
- Posts: 165
- Joined: Mon Dec 26, 2011 9:29 pm
Re: Unplayable Graphic Lag
It is to do with the resolution of the game. The game has problems if the resolution is higher than 800x600. Especially when your resolution is larger. I am not sure why it happens but what I did was lower it back down to 800x600 ingame, and it ran smoothly. FPS hitting around 100's. Although the fix might be different for everyone, however this is what solved the following:
* FPS drops when entering an room or near waterfalls.
* Extreme frame/lag for 10 seconds every now and then.
* The sound issues that would occasionally occur.
I recommend giving it a shot and see what happens. I know many would give the comment ''Why add the resolutions if it isn't compatible'' which is exactly what I asked myself. However it could be different for others. I play on a large monitor that is double the size the resolutions it gives me ingame. So it may of had problems with stretching of effects and graphics. But we got to remember that JKA is quite a old game, and so isn't suited for most of the top-notch computers out there.
Anyway, give this a shot and let me know how it goes.
Re: Unplayable Graphic Lag
Now I may be stating the obvious, but the engine freezes when loading models/skins from disk (no background loading with multithreading ). There is a setting in the menus, I think, to prevent models from being loaded as soon as other players change them; instead they will only load when you display the scoreboard (usually with TAB).
The associated Cvar is cg_deferPlayers if I remember correctly, and there should also be a command to force loading models (/loaddefered or /loaddeferred - there is an official typo in the released game...). So you might want to look at this too if you didn't already and if the rest doesn't work.
Re: Unplayable Graphic Lag
Indeed, under 'Setup -> Game Options' there's an option labelled 'Defer Player Models,' where new skins will only be loaded after you die or press TAB, as already mentioned.Soh Raun wrote:There is a setting in the menus, I think, to prevent models from being loaded as soon as other players change them; instead they will only load when you display the scoreboard (usually with TAB).
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Re: Unplayable Graphic Lag
Re: Unplayable Graphic Lag
Re: Unplayable Graphic Lag
- Rash Loist
- Lost One
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Re: Unplayable Graphic Lag
ATI Readeon 5770, no issues besides the one of me having to rename the jkmp.exe to quake3.exe in order for the game to even run.Ellana wrote:I have an ATI/AMD card. I don't have such problems.