NPC Hologram Effect

Post your ideas and suggestions here
Post Reply
User avatar
Amoné Fayden
Lost One
Posts: 1159
Joined: Sat Jan 08, 2011 1:55 am
Location: Rori

NPC Hologram Effect

Post by Amoné Fayden »

I had a look through the Master List and couldn't see any similar suggestions.

I'd like to propose extending the /rphologram normal | projector to our list of NPC commands.

For example:

Code: Select all

/npc spawn gran test1
/npc hologram projector test1
So it would be:
<NPC> <command> <Normal/Projector> <Target NPC tag/number>

This would spawn the Gran and then allow the player to make it look like so:

Image

Possible Soh?

Image
Human/Zabrak | Jedi Knight | Padawan: Kieran Orion

User avatar
Illrian Damaris
Lost One
Posts: 1425
Joined: Thu Apr 15, 2010 3:15 pm
Location: Enclave on Alzoc III
Contact:

Re: NPC Hologram Effect

Post by Illrian Damaris »

Now this I would love to see done!...I'm in full support of this.
| species_zabrak | age_55 | defender |
| initiated_280.17 | mentor_
aayla vigil |
| knighted_298.25 | padawan_
sawyer snow.rui vuusen |
Image
User avatar
Kih Bu
Lost One
Posts: 379
Joined: Sun Apr 03, 2011 12:42 pm
Contact:

Re: NPC Hologram Effect

Post by Kih Bu »

So long as we're able to continue emoting them whilst they're in the holographic state!

-
JKHub | JEDI Videos | Files

i¯i▀▀▀▀▀i¯i‾°δ‾‾Pך

User avatar
Delmi N'jork
Jedi Master
Posts: 3929
Joined: Wed May 20, 2009 11:53 pm
Location: Duneeden
Contact:

Re: NPC Hologram Effect

Post by Delmi N'jork »

Kih Bu wrote:So long as we're able to continue emoting them whilst they're in the holographic state!
This. But support that idea!
Image
|Age_187|Height_7'3|Weight_427lb|Race_Nelvaan|Mentor_Maloush Paroveid|Padawans_Aurien Uriah_Amoné Fayden_Tergos Zemnos_Esth Me'sku_Virtuo Alegan_Tweek Etimau_Dithaal_Sirius Invictus_Aqua Sol_Ina'eo'nekri
Roahu
Lost One
Posts: 53
Joined: Mon May 07, 2012 8:08 pm

Re: NPC Hologram Effect

Post by Roahu »

I support with new syntax:

/npc project <normal/projector> <target>
Nastajja Arren
Lost One
Posts: 221
Joined: Sat Jan 08, 2011 1:43 am
Location: Lamoramora MedCenter, Coruscant

Re: NPC Hologram Effect

Post by Nastajja Arren »

Roahu wrote:I support with new syntax:

/npc project <normal/projector> <target>
I'd be hesitant to name it something else, because the command for using it on ourselves is hologram. Might as well just call them the same thing.

Image
Species: Ryn

Roahu
Lost One
Posts: 53
Joined: Mon May 07, 2012 8:08 pm

Re: NPC Hologram Effect

Post by Roahu »

As long as it isn't part of the spawn command. There's enough parameters already.

Edit: I see a code in the original post now - that's good!
User avatar
Soh Raun
Jedi Master
Posts: 2455
Joined: Tue Aug 23, 2005 5:15 am
Contact:

Re: NPC Hologram Effect

Post by Soh Raun »

This is a good suggestion, but the technical implications are not easy. I had looked into it when developing the /rphologram command, and decided to postpone it.

As there is support and it makes sense to have such a feature, I will look into it again.
Image
Post Reply