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Drowning in JKA
- Rita Sandria
- Lost One
- Posts: 223
- Joined: Sat Feb 19, 2011 6:34 pm
Drowning in JKA
This is a really simple suggestion that may seem pointless to some but hear me out. I was considering a RP that would take place underwater, but when messing around with the idea I remembered that you’re only granted a 15 second (aprox) period before water becomes lethal to your character.
Now even if you think that the idea of RPing in the water on JKA is a silly idea, I think this is an un-needed game mechanic that should be removed, and my understanding is that it wouldn’t be too difficult to remove or at least extend (Soh can correct me if I’m wrong). I think we’re quite capable of roleplaying a struggle against the water, in the unlikely scenario one does need to; we don’t need that awful choking sound and quick drainage of HP to remind us.
There are a lot of maps out there with large bodies of water. I think there is potential roleplay to be had here that hasn’t been done before simply because of this one element that remains from the base game.
And MAYBE in the future, we could consider small changes to the underwater mechanics to make it more RP-friendly.
Now even if you think that the idea of RPing in the water on JKA is a silly idea, I think this is an un-needed game mechanic that should be removed, and my understanding is that it wouldn’t be too difficult to remove or at least extend (Soh can correct me if I’m wrong). I think we’re quite capable of roleplaying a struggle against the water, in the unlikely scenario one does need to; we don’t need that awful choking sound and quick drainage of HP to remind us.
There are a lot of maps out there with large bodies of water. I think there is potential roleplay to be had here that hasn’t been done before simply because of this one element that remains from the base game.
And MAYBE in the future, we could consider small changes to the underwater mechanics to make it more RP-friendly.
- Alehk Thol
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Re: Drowning in JKA
I'm all for removing the effects of drowning. If I remember rightly, it's a pretty straight-forward adjustment made per server. O_o
- Delmi N'jork
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Re: Drowning in JKA
I support this. Would also make rping a aquatic species easier. Good thinking!
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Re: Drowning in JKA
Well, I, for one, agree with you. The ability to RP drowning, or struggling with the water, would be nice - and it's flat out unrealistic that you die within 15 seconds of being underwater.
However, I think you would need a sort of..."water suit" if you want to say, rp on Mon Calamari (and this could simply be a skin or at the very least would have to be assumed as 'available' by RPing it - but that's obvious.)
Good suggestion in my opinon, I would support it.
However, I think you would need a sort of..."water suit" if you want to say, rp on Mon Calamari (and this could simply be a skin or at the very least would have to be assumed as 'available' by RPing it - but that's obvious.)
Good suggestion in my opinon, I would support it.
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- Tergos Zemnos
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Re: Drowning in JKA
I support this as well. It would advocate the A88 Aquata Breather device that all Jedi should have on their utility belt, and a water suit as Des mentioned for more deeper exploration of the ocean. As well as what Delmi mentioned, playing an aquatic character will be more effective. If anything, RP struggling to breathe or drowning if a character isn't an aquatic character or doesn't have the breathing item!
**Edit: Also this - A99 Aquata Breather
**Edit: Also this - A99 Aquata Breather
Species: Human|Age: 50's| Initiated: 286.16|
Knighted: 310.28|Mentor: Sasha Raven_Delmi N'jork|Padawan: Arukh Bakh'tor_Xel Damar
- Rita Sandria
- Lost One
- Posts: 223
- Joined: Sat Feb 19, 2011 6:34 pm
Re: Drowning in JKA
Could always use some of the base skins, I personally prefer swamptrooper/blue. Unless someone wants to skin a universal water suit that looks a bit better.Des Anaro wrote:However, I think you would need a sort of..."water suit"
There is always the Breather device that Tergos mentioned for our JEDI characters. That is something we would undoubtly have in the Enclave's storage.
- Tergos Zemnos
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Re: Drowning in JKA
Yeah. I'm definitely with Des when you need a suit. It depends on how far you go down with pressure and all. I have no idea how Qui-Gon and Obi-Wan could handle the pressure of going to the Gungan underwater city, but that's off the point. Breathers can definitely be used for water explorations that aren't too deep! The swamptrooper model will work well for 'deeper' exploration.Rita Sandria wrote:Could always use some of the base skins, I personally prefer swamptrooper/blue. Unless someone wants to skin a universal water suit that looks a bit better.Des Anaro wrote:However, I think you would need a sort of..."water suit"
There is always the Breather device that Tergos mentioned for our JEDI characters. That is something we would undoubtly have in the Enclave's storage.
Species: Human|Age: 50's| Initiated: 286.16|
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Re: Drowning in JKA
MmmmmmmagicTergos Zemnos wrote:I have no idea how Qui-Gon and Obi-Wan could handle the pressure of going to the Gungan underwater city
I really like this idea, Rita. Isn't it kind of funny how removing features from the game opens up new RP opportunities? Either way I can imagine a lot of things that would be interesting to see if water didn't shave off a 10th of our health every few seconds. (That officially makes water more dangerous than a wampa, people haha.)
Anyhow, I'm in support. Maybe a second shader could be created that functions kind of like water but doesn't have the effects or the audio. Space! I know space doesn't work like you're swimming around but...
| Oberon Pentari |
- Amoné Fayden
- Lost One
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Re: Drowning in JKA
I'll finish that for you:Oberon wrote: I know space doesn't work like you're swimming around but...
"... It's JKA!"
I think this is a decent suggestion and has good reasoning to back it up.
Just keep in mind that this also means NPCs will no longer drown when submerged as I believe they follow the same drowning mechanics as players.
Though all of this can easily be rectified with the ol' touch of death:
"/npc kill" or "/rpsleep <player>"
I Support.
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- Lost One
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Re: Drowning in JKA
Got my full support for this!
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- Rita Sandria
- Lost One
- Posts: 223
- Joined: Sat Feb 19, 2011 6:34 pm
Re: Drowning in JKA
This was something I didn't consider, but I did manage to test it out and it seems that the NPCs are completely unaffected by the water, so you wouldn't have to worry about that changing. I threw a jawa, stormtrooper, rebel and remote into the water and they survived for 10 minutes... before I got bored and left.Amoné Fayden wrote: Just keep in mind that this also means NPCs will no longer drown when submerged as I believe they follow the same drowning mechanics as players.
Personally I prefer it this way cause as you said the /npc kill commands still do the job and leaves the control of the NPCS in the hands of the admin who may want to kill them off on his/her terms.
Re: Drowning in JKA
Indeed, NPCs are not affected. I could easily add a "rp_disableDrowning" Cvar to the server to disable this BaseJKA feature.
Re: Drowning in JKA
You have my support. I still remember RPing underwater with my Mon Cal... How fun it is to see him dying even though he can hold his breathe for at least 30 minutes.
Zekii to Azra : "You're blue because of the lack of oxygen in your blood ! "
- Rita Sandria
- Lost One
- Posts: 223
- Joined: Sat Feb 19, 2011 6:34 pm
Re: Drowning in JKA
That sounds great, Soh. I think many would appreciate that change. Thank you so much!