Alternative mods

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Khátla Merie
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Alternative mods

Post by Khátla Merie »

So...
I recently decided to play some standard JKA multiplayer again for the sake
of putting in a few minutes of casual practice whenever there's nothing better to do during the day. And well, transitioning from having played RPmod for so long just to go back to some vanilla JK again. I noticed a huge difference in the lightsaber's hit detection. It's vastly inconsistent, compared to how it is in RPmod.

So I've been wondering if there's any good alternatives that offers the same amount of accuracy in terms of lightsaber combat. I tried messing around with a few single player mods, but it's just not quite the same :lol:

I'm looking for somewhat the same experience, without any of all those fancy extra lightsaber mechanics.

If not, I guess that makes RPmod pretty unique. I haven't been able to find anything quite like it. Which I guess is kind of awesome :D
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Oberon
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Re: Alternative mods

Post by Oberon »

JA+ has a lot better hit detection than Base. Unfortunately it makes poking a bit more effective on occasion.
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Johauna Darkrider
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Re: Alternative mods

Post by Johauna Darkrider »

Actually, I could use some casual practice myself, to be able to RP my part as a lightsaber specialist, but came across the same problem. Although my main discrepancies atm are timings and aim, due to not playing for ages... so I guess that can be practiced anywhere. Part of me wishes we'd have a space in JEDI to hone our skills, but then comes the issue of everyone not RP'ing and sabering all day long...
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Illrian Damaris
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Re: Alternative mods

Post by Illrian Damaris »

Just going to say...the "hit detection" is actually worse on JA+ and RPMod compared to Base. Base is the original, its the foundation of everything else in the game. If you can master base, then everything else comes super easy to you. You can take the skills from base and apply it anywhere, whereas if you have excellent skills in JA+, you more than likely will still get crushed in Base, and its not consistent with RPMod.

As far as poking goes...if anyone is anyone and knows how, poke is lethal no matter the mod.

My personal recommendation is to practice on base, get a strong feel for the timing bad aiming, because everything is most balanced in terms of damage with base, from what I've experienced over the last 10 years of playing it. I'd recommend to anyone to get good on base, and you'll rain supreme everywhere else.
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Johauna Darkrider
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Re: Alternative mods

Post by Johauna Darkrider »

Well, poking is pretty lame.. had my share with it myself, back when I was playing competitively with aXiom. (Time flies, damnit). I'd say it'd be RP ruining as well, to poke your saber in such way... just saying though. :mrgreen:
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Delmi N'jork
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Re: Alternative mods

Post by Delmi N'jork »

If you're using pokes and fan spam in RP combat, you're doing it wrong. If you want to practice, use JA+ (if you're willing to deal with trolls and jerks) or try to spar more ICly without making it your life.
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Soh Raun
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Re: Alternative mods

Post by Soh Raun »

I'm quite surprised by these allegations (either way) about RPMod, because it contains no modification to lightsaber hit detection compared to BaseJKA. It only provides proper detection when model scaling is used, which wasn't the case in JA+ as far as I remember (and BaseJKA doesn't provide model scaling anyway).

Differences may come from a high ping (the higher the ping is, the worse the hit detection appears to the player), or different server Cvar values (we have d_saberGhoul2Collision set to 1 and d_saberSPStyleDamage set to 2 on our servers).
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Khátla Merie
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Re: Alternative mods

Post by Khátla Merie »

Illrian Damaris wrote:Just going to say...the "hit detection" is actually worse on JA+ and RPMod compared to Base. Base is the original, its the foundation of everything else in the game. If you can master base, then everything else comes super easy to you. You can take the skills from base and apply it anywhere, whereas if you have excellent skills in JA+, you more than likely will still get crushed in Base, and its not consistent with RPMod.

As far as poking goes...if anyone is anyone and knows how, poke is lethal no matter the mod.

My personal recommendation is to practice on base, get a strong feel for the timing bad aiming, because everything is most balanced in terms of damage with base, from what I've experienced over the last 10 years of playing it. I'd recommend to anyone to get good on base, and you'll rain supreme everywhere else.
I would like to point out that half the time, I have played base JA. A good portion of the lightsaber simply doesn't connect with things besides walls.
I'm afraid to say, it was far better back in Outcast. (Which might be an option now that I think about it) But I can see how you would get a lot better if you were capable doing these things in JA as opposed to RPmod. But I'm looking for precision, and sadly JA just doesn't give me that, not even clientside :/
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Khátla Merie
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Re: Alternative mods

Post by Khátla Merie »

Soh Raun wrote:I'm quite surprised by these allegations (either way) about RPMod, because it contains no modification to lightsaber hit detection compared to BaseJKA. It only provides proper detection when model scaling is used, which wasn't the case in JA+ as far as I remember (and BaseJKA doesn't provide model scaling anyway).

Differences may come from a high ping (the higher the ping is, the worse the hit detection appears to the player), or different server Cvar values (we have d_saberGhoul2Collision set to 1 and d_saberSPStyleDamage set to 2 on our servers).

That actually makes sense.
My uncle and I, we were doing a mod once (Which went down the drain in the end though.) and I remember something about that whole Ghoul2Collision command. Can't remember if it made any significant change though, but it's worth a try. I don't think it was on by default in JA, but perhaps JO?
I recall that a lot of things went missing or got broken in JA's source code, so it was always a little messier than Jedi outcast's.
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Kiwron Tirladdik
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Re: Alternative mods

Post by Kiwron Tirladdik »

I concur with what Soh said.

Also another reason why "hit detection" feels different in base is because of RP Mod's activate lightsaber damage. Whether its moving or not, it does more damage and there is a less chance for the saber to simply just go through the opponent.
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Oberon
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Re: Alternative mods

Post by Oberon »

You want to experience bad hit detection? Play Forcemod 3. :lol:
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Illrian Damaris
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Re: Alternative mods

Post by Illrian Damaris »

Oberon wrote:You want to experience bad hit detection? Play Forcemod 3. :lol:
There ya go! Lol.

And I dunno, back when we had US servers I still found the entire "flow" of the lightsaber combat to be different in comparison to both Base and JA+. Not saying RPMod sucks or anything, but that the way lightsaber combat is just has always felt a lot different to me. But I dunno..
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Khátla Merie
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Re: Alternative mods

Post by Khátla Merie »

Regardless I think Soh's suggestion is exactly the answer to my prayers.
So thanks! :lol:
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Damian Dracovic
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Re: Alternative mods

Post by Damian Dracovic »

I would suggest OJP but that's completely different from Rpmod from what I have seen and much harder to master. Never played with JA+, Maybe try something other then Multiplayer, such as Movie Duels for some Nostalgic battles?
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Arukh Bakh'tor
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Re: Alternative mods

Post by Arukh Bakh'tor »

Who cares. Train on RPMod and you'll get better. Easy as that.

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