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Unique "powers/talents" for each Class
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Unique "powers/talents" for each Class
Ok, the reason for this idea is mainly to give the 3 Classes...
1. More depth
2. More unique-ness
...and it also adds realism.
Those powers or talents are basically passive powers, which are "active" all the time... of course, this can be changed so they can only be activated manually and hold for a certain time.
There is also the two options about how to get those powers:
1. By collecting the needed points for the levels (as it is currently).
2. or the levels of those powers/talents are given by the class-levels, that means (for example):
Level 5 class gets the level 1 Power
Level 10 class gets the level 2 Power
Level 15 (last level) gets the level 3 (last level) Power
Here is the rough idea (and the values can, of course, be discussed... theyre only [overpowered :p] examples):
GUARDIAN // Battle Focus
Level 1 - Mana 20 // +20 health; +20% attacking-damage
Level 2 - Mana 40 // +40 health; +40% attacking-damage
Level 3 - Mana 60 // + 60 health; +60% attacking-damage
SENTINEL // Force Focus
Level 1 - Mana 10; Time 2 // +10% movement-speed; +10 health; +10% Force regen
Level 2 - Mana 20; Time 4 // +20% movement-speed; +20 health; +20% Force regen
Level 3 - Mana 40; Time 6 // +40% movement-speed; +40 health; +40% Force regen
CONSULAR // Spiritual Focus
Level 1 - Time 4 seconds // +20% Force regen; +20% Force damage/efficiency
Level 2 - Time 7 seconds // + 40% Force regen; +40% Force damage/efficiency
Level 3 - Time 10 seconds // +60% Force regen; +60% Force damage/efficiency
1. More depth
2. More unique-ness
...and it also adds realism.
Those powers or talents are basically passive powers, which are "active" all the time... of course, this can be changed so they can only be activated manually and hold for a certain time.
There is also the two options about how to get those powers:
1. By collecting the needed points for the levels (as it is currently).
2. or the levels of those powers/talents are given by the class-levels, that means (for example):
Level 5 class gets the level 1 Power
Level 10 class gets the level 2 Power
Level 15 (last level) gets the level 3 (last level) Power
Here is the rough idea (and the values can, of course, be discussed... theyre only [overpowered :p] examples):
GUARDIAN // Battle Focus
Level 1 - Mana 20 // +20 health; +20% attacking-damage
Level 2 - Mana 40 // +40 health; +40% attacking-damage
Level 3 - Mana 60 // + 60 health; +60% attacking-damage
SENTINEL // Force Focus
Level 1 - Mana 10; Time 2 // +10% movement-speed; +10 health; +10% Force regen
Level 2 - Mana 20; Time 4 // +20% movement-speed; +20 health; +20% Force regen
Level 3 - Mana 40; Time 6 // +40% movement-speed; +40 health; +40% Force regen
CONSULAR // Spiritual Focus
Level 1 - Time 4 seconds // +20% Force regen; +20% Force damage/efficiency
Level 2 - Time 7 seconds // + 40% Force regen; +40% Force damage/efficiency
Level 3 - Time 10 seconds // +60% Force regen; +60% Force damage/efficiency
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- Exiled
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I believe this could be implemented as a Level-type addition, instead of being an Ingame power.
That's because Adding powers is complicated and I think also removes the possibility of having it Server-side (which is easier to develop too).
So, yes, I think those can be done through the Mod, but let's wait Soh's go-for
That's because Adding powers is complicated and I think also removes the possibility of having it Server-side (which is easier to develop too).
So, yes, I think those can be done through the Mod, but let's wait Soh's go-for
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- Wesley Ryor
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