Single player error

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Karmarie Zar
Lost One
Posts: 620
Joined: Sat Feb 21, 2015 11:32 am
Location: Outer rim, Jedi Praxeum, Rannon.

Single player error

Post by Karmarie Zar »

----------------------
41183 files in pk3 files
execing default.cfg
execing jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData
fs_game is write protected.
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...50 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...GL_NV_point_sprite not found
...GL_NV_register_combiners not found
...ignoring WGL_ARB_render_texture

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics
GL_VERSION: 3.1.0 - Build 9.17.10.3347
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (16.000000 of 16.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
----- CL_Shutdown -----
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Requested feature was omitted at compile time


That's the error I keep getting one trying to get onto single player, if anybody has any fixes that would be great.
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| Species: Human | Homeworld: Naboo | Initiated: 336.21 ABY | Apprenticed: 339.10 ABY | Mentor(S): Arven Silaan & Cael Dan'kor | Knighted: 354.24 |

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Evanin Dawnstar
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Location: Balamak.

Re: Single player error

Post by Evanin Dawnstar »

Do you have any custom skins/mods/hilts/vehicles/npcs in your base, sometimes they can be responsible.
| Evanin J. Dawnstar | Dantooine | Forty-Seven |
| Mentors: Bo Iiln/Shaok Panek |
"As one grows older, they realize the futility in trying to avoid responsibility as a child." Image

>> Updated Skin Link <<

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Keth Flynn
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Posts: 587
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Location: Rannon temple

Re: Single player error

Post by Keth Flynn »

Try running as administrator. Right click on the .exe > run as administrator. Not sure it's the right error for that but I'm just throwing it out there.
Name:Keth Flynn|Birthdate:315.18 ABY|Mentor:Dev Kai|Knighted:346.29|

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Athan Marr
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Location: Jedi Praxeum, Rannon
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Re: Single player error

Post by Athan Marr »

Yeah run as admin you'll be fine
Species:Human | Age:Early-Thirties | Homeworld:Dantooine | Mentor:Nico Keztor

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Karmarie Zar
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Posts: 620
Joined: Sat Feb 21, 2015 11:32 am
Location: Outer rim, Jedi Praxeum, Rannon.

Re: Single player error

Post by Karmarie Zar »

Running as admin doesn't solve the issue
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| Species: Human | Homeworld: Naboo | Initiated: 336.21 ABY | Apprenticed: 339.10 ABY | Mentor(S): Arven Silaan & Cael Dan'kor | Knighted: 354.24 |

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Keth Flynn
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Posts: 587
Joined: Mon May 19, 2014 1:04 pm
Location: Rannon temple

Re: Single player error

Post by Keth Flynn »

Cut paste most of your pk3s in another folder not used when playing singleplayer.
Name:Keth Flynn|Birthdate:315.18 ABY|Mentor:Dev Kai|Knighted:346.29|

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Karmarie Zar
Lost One
Posts: 620
Joined: Sat Feb 21, 2015 11:32 am
Location: Outer rim, Jedi Praxeum, Rannon.

Re: Single player error

Post by Karmarie Zar »

Thanks Keth.
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| Species: Human | Homeworld: Naboo | Initiated: 336.21 ABY | Apprenticed: 339.10 ABY | Mentor(S): Arven Silaan & Cael Dan'kor | Knighted: 354.24 |

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