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Spawn points
- Corinth Alkorda
- Lost One
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Spawn points
Would it be possible to implement a tweak to our mod that would allow the player to choose where they will spawn upon entering the game? It could really help the RP environment.
race_human | mentor_axem.keigoku | padawans_cookanaka / kero.zen / bram.philipi / jude.alkorda / nivek.tholmai / aknaross.myotis / lena.aleksandrovna / sasha.raven|
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- Xa'o Zalei
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- Utho Astrocan
- Lost One
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- Corinth Alkorda
- Lost One
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Ok, I implemented Lynee's suggestion about rank-dependant spawnpoints. Corinth's suggestion about being able to choose where to spawn is a bit too difficult, I think (it would require support in the UI, to display a global view of the map with spawnpoints, or at least coordinates... hm )
So now a spawnpoint can be specific to one rank. Any player of this rank will spawn on one of the corresponding spawnpoints (depending on the distance and avoiding to telefrag someone). If there is no corresponding spawnpoint, he'll spawn on a standard one (or one with a rank equal to 0).
For Axem: this applies to the info_player_start and info_player_deathmatch entities (they are the same anyway). You have to add a "rank" key, and its value must be between 0 and 5 (0 = no rank, 1 = initiate, 2 = padawan, 3 = knight, 4 = master, 5 = council).
So now a spawnpoint can be specific to one rank. Any player of this rank will spawn on one of the corresponding spawnpoints (depending on the distance and avoiding to telefrag someone). If there is no corresponding spawnpoint, he'll spawn on a standard one (or one with a rank equal to 0).
For Axem: this applies to the info_player_start and info_player_deathmatch entities (they are the same anyway). You have to add a "rank" key, and its value must be between 0 and 5 (0 = no rank, 1 = initiate, 2 = padawan, 3 = knight, 4 = master, 5 = council).
- Halt Arratay
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- Aeon Xarbon
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- Utho Astrocan
- Lost One
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