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Templates and Classes
Templates and Classes
First, I have a thought about templates. With the added levels for abilities and new abilities, I assume the templates will be edited/expanded accordingly, correct?
Also, with the new option of more abilities, I'm curious about possible restrictions to Jedi Knights, as currently, they are allowed freedom to choose whatever they wish for their Force abilities.
Personally I would think that classification (guardian, sentinel, consular) would limit the options of a Jedi Knight or Master to specific areas. While one consular may be a healer, another may be an offensive Force-user. As it is described as "They're our healers, our researchers, our seers." Thusly, not all consulars may have the same abilities.
So I'm wondering if there will be XP caps for each member, up through Jedi Master.
Also, with the new option of more abilities, I'm curious about possible restrictions to Jedi Knights, as currently, they are allowed freedom to choose whatever they wish for their Force abilities.
Personally I would think that classification (guardian, sentinel, consular) would limit the options of a Jedi Knight or Master to specific areas. While one consular may be a healer, another may be an offensive Force-user. As it is described as "They're our healers, our researchers, our seers." Thusly, not all consulars may have the same abilities.
So I'm wondering if there will be XP caps for each member, up through Jedi Master.
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- Exiled
- Posts: 1807
- Joined: Sat Aug 28, 2004 12:25 am
The class system uses the KOTOR/SW RPG base ground, as in each three class can eventually learn all powers to Level 5.
The differences between classes, apart from the 'when' they can learn a power, is also noted as Guardians have higher health, Consular has higher Force pool. Sentinels have a third (rounded) of both, making it balanced.
Also, the levels were pumped up to 25, instead of 20.
Each level allows a certain number of powers, as example :
The differences between classes, apart from the 'when' they can learn a power, is also noted as Guardians have higher health, Consular has higher Force pool. Sentinels have a third (rounded) of both, making it balanced.
Also, the levels were pumped up to 25, instead of 20.
Each level allows a certain number of powers, as example :
- Sentinel Level 4 :
- Jump 1, Push 1, Pull 1, Speed 1, Sense 1, Absorb 2, Heal 1, Protect 1, Hold 1, Slow 1, Storm 1, Furry 1, Off 1, Def 2, Throw 1.
- Consular Level 4 :
- Jump 1, Push 2, Pull 2, Speed 1, Sense 2, Absorb 2, Heal 1, Protect 1, Mind trick 1, Hold 1, Slow 1, Storm 1, Furry 1, Meld 1, Off 1, Def 1.
- Guardian Level 4 :
- Jump 2, Push 1, Pull 1, Speed 1, Sense 1, Absorb 1, Heal 1, Protect 1, Hold 1, Slow 1, Storm 1, Furry 1,Heal Others 1, Off 2, Def 2, Throw 1.
Note : this is not a Force on Template. You will have to choose from those with the amount of XP you currently have.
- Xa'o Zalei
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- Exiled
- Posts: 1807
- Joined: Sat Aug 28, 2004 12:25 am
do we need to d/l anything for this?
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- Sarrecm'ar'reccarve
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