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Professions template
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- Lost One
- Posts: 892
- Joined: Thu May 31, 2007 4:52 pm
Professions template
After dicussing the proffession with Nivek today (Consular, Guardian, Sentinel) I realised how hard it is to choose a proffession without really knowing what you'll get. The page on it isn't very descriptive. Could we add images of a full template for each so we have a better idea of what we're getting when we pick?
Species: Falleen | Age: 116 | Mentor: Jared Quell | Padawans: Kaelen Sekura, Kantha Maitri, Salvong, Var Dalledos, Claude Varron
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- Lost One
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- Exiled
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All three classes have the same Template in the end, i.e. all powers unlocked to Lv5.
Since there is 18 powers, at 5 levels each, it makes a 90 'powers' template. The Mod allows you 76 of these, or 84% (instead of BaseJKa 65% on Jedi Master Force). It is entirely up to the player/character to decide and pick which class suits them best.
Best way to think about it is to ask yourself questions, such as
Note that you should 'act' as you class : a Consular are librarians and archivists, and thus should seek knowledge through their training, not only practice of their power. Guardians would be adept at developing, training and learning new styles of combat, armed or not. Sentinels will hone their sabering skills while not hinder their abilities to use the Force.
The best way is to go with what you think fits you best.
¬ Axem
Since there is 18 powers, at 5 levels each, it makes a 90 'powers' template. The Mod allows you 76 of these, or 84% (instead of BaseJKa 65% on Jedi Master Force). It is entirely up to the player/character to decide and pick which class suits them best.
Best way to think about it is to ask yourself questions, such as
- Do I want to learn sabering rapidly?
- Would I rather having a large amount of Force power?
- To me, is it more important to be fair in all aspect of the training?
- etc
Note that you should 'act' as you class : a Consular are librarians and archivists, and thus should seek knowledge through their training, not only practice of their power. Guardians would be adept at developing, training and learning new styles of combat, armed or not. Sentinels will hone their sabering skills while not hinder their abilities to use the Force.
The best way is to go with what you think fits you best.
¬ Axem
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- Lost One
- Posts: 892
- Joined: Thu May 31, 2007 4:52 pm
That really still doesn't give me much detail or an idea of what I'm getting into. What exactly can each class have and not have, saber-wise, force-wise, etc? Cause I know the original post said consulars have some physical restrictions, and vice versa. I want a detailed layout of how each class works.
Species: Falleen | Age: 116 | Mentor: Jared Quell | Padawans: Kaelen Sekura, Kantha Maitri, Salvong, Var Dalledos, Claude Varron
- Gabe Alkorda
- Lost One
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- Exiled
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- Joined: Sat Aug 28, 2004 12:25 am
The best way to see what you'd get, is to count the number of powers (a power is one level... so, if you have Jump 2, you have 2 powers.) and multiply it by 100.
That means if you have 10 powers, you have 1000 XP. You'll keep the same number of powers, and check which level you'd be at. From the charts in the other thread, simply make up a selection you'd like.
You may also then check what will be the HP, FP and FR stats for your class and level.
Hope this helps.
¬ Axem
That means if you have 10 powers, you have 1000 XP. You'll keep the same number of powers, and check which level you'd be at. From the charts in the other thread, simply make up a selection you'd like.
You may also then check what will be the HP, FP and FR stats for your class and level.
Hope this helps.
¬ Axem