[INVALID] Trip Mine Lasers

If you encounter a bug with RPMod, please post here
Locked
Ctathos
Lost One
Posts: 1501
Joined: Mon Nov 22, 2004 1:56 pm
Location: Unknown
Contact:

[INVALID] Trip Mine Lasers

Post by Ctathos »

This isn't a bug, but would be a good fix.

We can't see the trip laser for mines unless we're looking at the source of the laser.

Image

User avatar
Soh Raun
Jedi Master
Posts: 2455
Joined: Tue Aug 23, 2005 5:15 am
Contact:

Post by Soh Raun »

Not solvable, the laser is an FX and the FX system is out of my reach (i.e. in the Engine itself, jamp.exe).
Image
User avatar
Rash Loist
Lost One
Posts: 957
Joined: Sun Apr 30, 2006 3:06 pm
Location: Deceased

Post by Rash Loist »

That sucks, but I guess we are going to have to live with it.
User avatar
Larkit
Lost One
Posts: 264
Joined: Thu Jul 05, 2007 6:57 am
Location: Unknown

Post by Larkit »

Wouldn't it be possible to add an extra FX somehow? Or a stretched cylinder on top of the already existing one?
Axem Keigoku
Exiled
Posts: 1807
Joined: Sat Aug 28, 2004 12:25 am

Post by Axem Keigoku »

I remember that using sense makes appear the closest Lasers... I am not too sure if it works MP or if it was Mod-based.
Image
Locked