JEDI Comport » ((JEDI RolePlay Mod/RPMod)) » Suggestions
-
Notifications ()
Notifications Settings
- You have no notifications
Chat sounds.
- Corinth Alkorda
- Lost One
- Posts: 2062
- Joined: Tue Aug 23, 2005 1:58 am
- Location: The Shadowlands
- Contact:
Chat sounds.
I know that each individual can turn off the chat sounds for themselves, but is it possible to institute a more RP appropriate hybrid into the mod? General chat, ::actions::, and *sounds* would not trigger the chat sound, but /comm would. Possible, maybe?
race_human | mentor_axem.keigoku | padawans_cookanaka / kero.zen / bram.philipi / jude.alkorda / nivek.tholmai / aknaross.myotis / lena.aleksandrovna / sasha.raven|
- Kyle Ivary
- Lost One
- Posts: 83
- Joined: Sat Oct 13, 2007 10:13 pm
- Location: The Jedi Temple
Speaking of Chat sounds, I was on my computer one day, and was fixing something. the next day, my chat sounds were off..... its really making me mad..... If anyone knows how to put back the sounds, please tell me....
Last edited by Kyle Ivary on Tue Dec 11, 2007 8:49 pm, edited 1 time in total.
- Aayla Vigil
- Lost One
- Posts: 2712
- Joined: Sun Jul 29, 2007 3:11 am
- Location: Jedi Temple on Alzoc III
-
- Lost One
- Posts: 184
- Joined: Tue Jun 26, 2007 1:43 pm
- Location: Jedi Temple, Yavin IV.
This is quite confusing.
Last edited by Kavar Starkiller on Tue Dec 11, 2007 9:03 pm, edited 1 time in total.
- Kyle Ivary
- Lost One
- Posts: 83
- Joined: Sat Oct 13, 2007 10:13 pm
- Location: The Jedi Temple
- Aayla Vigil
- Lost One
- Posts: 2712
- Joined: Sun Jul 29, 2007 3:11 am
- Location: Jedi Temple on Alzoc III
eeh? I have this situation since I installed RPmod... I was sure it was because of some pk3 of the client, I haven't installed anything out of RPmod client and JEDI skins (and related pk3s)Soh Raun wrote:Err.. for the moment, this is NOT a RPMod feature. You must have a PK3 somewhere that disables the sounds.
You can't choose what is right
- Alanya Sgall
- Lost One
- Posts: 412
- Joined: Thu Dec 01, 2005 11:44 pm
- Location: One with the Force
Re: Chat sounds.
Would it be possible to tie this to the current chat-hide system? Meaning if they're out of earshot, no sound plays. But if they're within hearing range, you'll get the chime. Maybe make it togglable between no sounds, sound range activated, and all sounds?Corinth Alkorda wrote:I know that each individual can turn off the chat sounds for themselves, but is it possible to institute a more RP appropriate hybrid into the mod? General chat, ::actions::, and *sounds* would not trigger the chat sound, but /comm would. Possible, maybe?
Rash Loist for Jedi Master!
I lost chat beeps after downloading the "Utility package":
http://files.filefront.com/Utility+pack ... einfo.html
Find a new sound for chat-sounds (but comm), make (( OOC )) and ::Emotes:: not trigger the sound and add chat-range for comm's, except for the person receiving the message (like tell's, just showing them to nearby persons).
http://files.filefront.com/Utility+pack ... einfo.html
Suggestion for altering the chat-system:Alanya Sgall wrote:Would it be possible to tie this to the current chat-hide system? Meaning if they're out of earshot, no sound plays. But if they're within hearing range, you'll get the chime. Maybe make it togglable between no sounds, sound range activated, and all sounds?
Find a new sound for chat-sounds (but comm), make (( OOC )) and ::Emotes:: not trigger the sound and add chat-range for comm's, except for the person receiving the message (like tell's, just showing them to nearby persons).