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saber knock down
saber knock down
i don't know if this is already in the mod but i was reading the bug section of the forum and some of the posters said they lyked how when the sber got knocked out of the users hands and stuff....
any way i was think if a saber gets knocked out the users hands mabye they can get knocked to the ground aswell to show that the force behind the blow from the attacker was huge.
thoughts please
any way i was think if a saber gets knocked out the users hands mabye they can get knocked to the ground aswell to show that the force behind the blow from the attacker was huge.
thoughts please
A nice thought, but I think it would just ruin dueling. It would cut up duels even more, messing up the rhythm and pace of spars. And I don't believe an attack should be without a counter. If you get knocked down right now your basically done for. Being able to push and protect while knocked down would be a must if this idea is implemented. Else we'll have ten second spars where the first person to get a knockdown wins.
- Gabe Alkorda
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- Aayla Vigil
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Finding a balance between what works game-wise and what is fitting for RP can be difficult. Concerning hitting people who'se down or unarmed, Dixo does it, as part of his character.
Anyways, perhaps as Gabe said, it could be extremely rare, but I still wish for a counter move to being knocked down before such a feature is implemented.
Anyways, perhaps as Gabe said, it could be extremely rare, but I still wish for a counter move to being knocked down before such a feature is implemented.
Unnecessary addition IMO.

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- Lost One
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I think this suggestion is fine, but I agree that it shouldn't happen as often as knocking the saber out. Perhaps there should be a 10 to 20 percent chance every time the saber is knocked out?
As for the topic of RP fighting, that's always a touchy one, and it is ultimately up to each player.
For example, if player X and Y both fight exactly as their character should, the fight is proper RP.
But if player X fights too well, it forces player Y to fight better
In the end, it's hard to discern, so, to take another example, we count on Padawans to not suddenly beat Knights 10 times in a row. It's unrealistic.
The most frequent thing that happens is an excess of jumping. When one player starts utilizing jumps to their advantage too much, the other tends to copy. I'm guility of this too, but it's something everyone can improve on.
Remember how much energy Force jumping takes, and that only the most trained users of acrobatic forms are able to keep up constant movement while doing it.
Now I'm off-topic here, so, I digress.
As for the topic of RP fighting, that's always a touchy one, and it is ultimately up to each player.
For example, if player X and Y both fight exactly as their character should, the fight is proper RP.
But if player X fights too well, it forces player Y to fight better
In the end, it's hard to discern, so, to take another example, we count on Padawans to not suddenly beat Knights 10 times in a row. It's unrealistic.
The most frequent thing that happens is an excess of jumping. When one player starts utilizing jumps to their advantage too much, the other tends to copy. I'm guility of this too, but it's something everyone can improve on.
Remember how much energy Force jumping takes, and that only the most trained users of acrobatic forms are able to keep up constant movement while doing it.
Now I'm off-topic here, so, I digress.
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- Aayla Vigil
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