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[DONE] Actions scripting
- Corinth Alkorda
- Lost One
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[DONE] Actions scripting
In IRC and several other clients, you are able to emote actions using a command. For example:
outputs
Code: Select all
/me sighs.
I know this kind of command can be implemented in our own way, spitting out something along the lines of ^(distinguishable color, maybe 7 (white))<client><action>. If we could implement this in general type, it would increase the speed of our actions, and distinguish them as said type better, I think. Soh?IRC wrote:Corinth Alkorda sighs.
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- Sarrecm'ar'reccarve
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Also, there are those times when you mess up:
Say you /emsit, then you press c (or what ever button) and the character stands up, then you do /emsit again because you wanted to stay seated. You would get the initial ::sits:: but then you would get it again when you sat the second or third times. It would become repetitive and annoying.
Say you /emsit, then you press c (or what ever button) and the character stands up, then you do /emsit again because you wanted to stay seated. You would get the initial ::sits:: but then you would get it again when you sat the second or third times. It would become repetitive and annoying.
i think there talking about other things like "sighs" there isnt an action for sighing, i think they mean instead of typing in all that, "::whatever you wanna put::"
its easier and faster to just put, "/me does a little jig"
it would also have a different color so it would be more noticable, i hate when people don't notice what I'm doing and are like, "you didn't do that, LIES!!!"
((sorry, my grammar is evil))
its easier and faster to just put, "/me does a little jig"
it would also have a different color so it would be more noticable, i hate when people don't notice what I'm doing and are like, "you didn't do that, LIES!!!"
((sorry, my grammar is evil))
/me
3 characters
:: :: 4 characters (5 including shift)
^1::^7 ^1:: 10 characters
option one seems a bit TOO lazy. Part of the RP process here is the self discepline, and while it would be a cool script or cool addition, it seems perhaps a step too far.
On the other hand, it would add a level of consistancy to peoples emotes...
Also I take issue with the Grammer of that suggested format... /me sighs *ugh!*
perhaps someting more like /: sighs so an element of the end product is in the script, but it's still a time saver??
3 characters
:: :: 4 characters (5 including shift)
^1::^7 ^1:: 10 characters
option one seems a bit TOO lazy. Part of the RP process here is the self discepline, and while it would be a cool script or cool addition, it seems perhaps a step too far.
On the other hand, it would add a level of consistancy to peoples emotes...
Also I take issue with the Grammer of that suggested format... /me sighs *ugh!*
perhaps someting more like /: sighs so an element of the end product is in the script, but it's still a time saver??

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- Lost One
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I fail to see the timesaving element, unless you are someone who uses colors in their actions.
shift + tilda + / + commandname + text
versus
y + :: + text+ ::
Virtually the same, and the former adds the hassle of opening the console.
If this is meant as an alternative, whereas you could set default colors for the action, then I understand. As long as it doesn't completely replace regular typing.
It is also advantageous to type actions as part of a phrase, something that could NOT be done with such a feature in the console.
shift + tilda + / + commandname + text
versus
y + :: + text+ ::
Virtually the same, and the former adds the hassle of opening the console.
If this is meant as an alternative, whereas you could set default colors for the action, then I understand. As long as it doesn't completely replace regular typing.
It is also advantageous to type actions as part of a phrase, something that could NOT be done with such a feature in the console.
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- Arikakon Genkal
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I'm fairly sure this is going to be scripted in with the /say command, which means that there isn't going to be a need to open the console.
Also, what if you're trying to give another object an action? I'm rather fond of my ::Teapot beeps:: bind
Also, what if you're trying to give another object an action? I'm rather fond of my ::Teapot beeps:: bind

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- Aayla Vigil
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