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Animation Call Command
- Gabe Alkorda
- Lost One
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Animation Call Command
Basically, I think it'd be a nice little thing if a command (/rpanim) could be added which would let the use call upon any animation found within _humanoid.gla, by using the name of the actual animation (i.e. /rpanim BOTH_SIT4). Granted emotes do this but simplify the naming of the animation.
I'm not suggesting we get replace emotes with this, because that'd be much more difficult for the casual... emote-er... I simply think it'd be nice for the occasional times when you'd like to do an animation that isn't an emote, or especially for adding more cinematic effects to missions or allowing persons such as Master Zaki to film cooler things (I'm thinking more video newsfeeds *cough*)...
Anyway, if it's not possible, cool, if it is, awesome, and if you're willing to do it, Soh, fantastic!![Razz :P](./images/smilies/icon_razz.gif)
I'm not suggesting we get replace emotes with this, because that'd be much more difficult for the casual... emote-er... I simply think it'd be nice for the occasional times when you'd like to do an animation that isn't an emote, or especially for adding more cinematic effects to missions or allowing persons such as Master Zaki to film cooler things (I'm thinking more video newsfeeds *cough*)...
Anyway, if it's not possible, cool, if it is, awesome, and if you're willing to do it, Soh, fantastic!
![Razz :P](./images/smilies/icon_razz.gif)
![Image](http://i60.photobucket.com/albums/h34/Gabe_Alkorda/gabesig7-1.jpg)
approximately how many extended animations are there in base?
![Image](http://i53.photobucket.com/albums/g42/mrswishy/jared3.jpg)
To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation.
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- Gabe Alkorda
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- Indilia Von
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- Aayla Vigil
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You'd need to be able to set the duration of the animation, whether to loop it or not, etc etc
It'd be very complex to execute but definitely bind-able and useful for those willing to spend time using it.
I'll still be making /me my first port of call though.
It'd be very complex to execute but definitely bind-able and useful for those willing to spend time using it.
I'll still be making /me my first port of call though.
![Image](http://i53.photobucket.com/albums/g42/mrswishy/jared3.jpg)
To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation.
SKIN FROM RPMOD ASSETS
- Gabe Alkorda
- Lost One
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I wouldn't intend for it to be used excessively at all, and *my* request (granted you guys can build on it haha), is just to make it available, w/out extra polishing and what-not. the animations have built-in lengths, framerates and all that, the only additional option that would be of value would be a loop option (/rpanim [animation] <loop>). There's TONS of animations that could be used, but I don't have the time or willpower to scroll through them all and pick out ones and then tell Master Raun to make them emotes, rather, I'd just like to have the whole library available as /rpanim functions in the event that I come across some. Obviously, useful ones would spread by word of mouth and what-not, but bah I'm rambling lol.
![Image](http://i60.photobucket.com/albums/h34/Gabe_Alkorda/gabesig7-1.jpg)
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- Corinth Alkorda
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