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Sound and voice through console?
Sound and voice through console?
I've seen how people are able to go into console and use the model command to change their skin to one of several varients, but is there a command or could a command be made, where a person can type it in to play a sound file associated with their model rather than have a randomly chosen taunt when using the taunt keys? (for instance /voice character/badfeeling)
RP Age: 126 Next Birthday: 371.1
Stupid is a disease spreading at an alarming rate. - Kenta
Stupid is a disease spreading at an alarming rate. - Kenta
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- Lost One
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I've wondered about this too, actually I think it would be a good idea if there isn't already a command for it.
Species: Lorrdian|Age: 41|Height: 1.88 M|Weight: 93 KG|Birthdate: .02|Mentor(s): Coren Ran// Roan Takk
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
I'm not sure, but I'd see Xao able to play different phrases from his character. Maybe ask him!
He has cool taunts or voice phrases!
He has cool taunts or voice phrases!
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- Rash Loist
- Lost One
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Considering that our primary medium of communication and characterization is through text, I'd be reluctant to encourage sonic explorations of character.
If you have a catchphrase, bind it's delivery textually to a key but I'd question the use of this. It's limiting your character, not enhancing it.
Sounds are cool and I'm just as willing to do a bit of voice acting as the next person, but actively utilizing sound files instead of text is a step too far in my personal opinion, and thus I'm not sure if assigning or coding it would be worth while for RPmod.
A nice idea certainly, but not one that I can see fitting with our existing system.
If you have a catchphrase, bind it's delivery textually to a key but I'd question the use of this. It's limiting your character, not enhancing it.
Sounds are cool and I'm just as willing to do a bit of voice acting as the next person, but actively utilizing sound files instead of text is a step too far in my personal opinion, and thus I'm not sure if assigning or coding it would be worth while for RPmod.
A nice idea certainly, but not one that I can see fitting with our existing system.
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I can see where Jared is comming from but if this is possible, I support it.
I don't think it will become as extreme as Jared feels it may. (With players having a sound for every single social interaction)
To be able to call on specific sounds within a character's PK3 file would be EXCELLENT. Vantus has a multitude of sounds in his PK3 ranging from "gloat" "taunt 1, 2, 3" etc, but all he ever seems to do is the same laugh over and over. It's like a 5% chance he'll say something different.
I'd like to be able to call on specific sounds with a bind like a yawn or an exertion noise or a laugh.
For any of you that played Never Winter Nights online, you should know what I mean by this.
The only catch to this (besides using Soh's time for programing) would be people's PK3's would get unnecessarily large in file size.
A file size cap on PK3s could be implemented to prevent this, but that is perhaps a little off-topic.
In short: Support
I don't think it will become as extreme as Jared feels it may. (With players having a sound for every single social interaction)
To be able to call on specific sounds within a character's PK3 file would be EXCELLENT. Vantus has a multitude of sounds in his PK3 ranging from "gloat" "taunt 1, 2, 3" etc, but all he ever seems to do is the same laugh over and over. It's like a 5% chance he'll say something different.
I'd like to be able to call on specific sounds with a bind like a yawn or an exertion noise or a laugh.
For any of you that played Never Winter Nights online, you should know what I mean by this.
The only catch to this (besides using Soh's time for programing) would be people's PK3's would get unnecessarily large in file size.
A file size cap on PK3s could be implemented to prevent this, but that is perhaps a little off-topic.
In short: Support
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- Lost One
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I agree with vantus, i don't want to over use it or anything, but it would be nice to bind a key to say "How's it hangin'?" or something...
Species: Lorrdian|Age: 41|Height: 1.88 M|Weight: 93 KG|Birthdate: .02|Mentor(s): Coren Ran// Roan Takk
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
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- Moza Ferorn
- Lost One
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Here lays a problem...Would we have personal sounds/voices/binds? Moza wouldnt sound the same as atrux. BUT if i could have moza grunt or something that would be sweet.Atrux Nuro wrote:I agree with vantus, i don't want to over use it or anything, but it would be nice to bind a key to say "How's it hangin'?" or something...
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- Blavek Araven
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- Lost One
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How's about making it available to those who do like it, and the people who don't like it can just turn the voice volume all the way down
Species: Lorrdian|Age: 41|Height: 1.88 M|Weight: 93 KG|Birthdate: .02|Mentor(s): Coren Ran// Roan Takk
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2
"I'm willing to die for my beliefs. 'Course, that ain't exactly Plan A."
Rash Loist for Jedi Master level 2