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Lightsaber Lock - Fruitless?
Lightsaber Lock - Fruitless?
This came to me as I watched Kaelen spar Alkur the other day.
I'm not sure what the general reaction is going to be to this but here goes...
When two sabers lock and each player undergoes that exhilarating flurry of rapid left clicks to try best their oponent in the tussle, why-oh-why can the looser just step right out of it as if no saber lock took place?
I'm sure all of you who have ever won a saber lock feel the same way. Why after all that effort to beat them, do they get to jump away instantly while your character performs the forced animation of the vistory slash.
I propose that the looser of a Lightsaber-lock has a 3-4 second stun time so that the rightfull winner may land the blow that they deserve.
Although saber locks generally do look good and theyre still exciting, there isn't much reason to really try, seeing as both players will just instantly start moving as soon as the lock animation is over.
I know a lot of you elitists out there that actually like Saber locks in their current state will say that, realistically, people could always dodge or roll after losing to avoid the swing. However, for a game element, wouldn't it be more exciting if saber locks could mean your defeat if you actually lose them?
Thoughts?
I'm not sure what the general reaction is going to be to this but here goes...
When two sabers lock and each player undergoes that exhilarating flurry of rapid left clicks to try best their oponent in the tussle, why-oh-why can the looser just step right out of it as if no saber lock took place?
I'm sure all of you who have ever won a saber lock feel the same way. Why after all that effort to beat them, do they get to jump away instantly while your character performs the forced animation of the vistory slash.
I propose that the looser of a Lightsaber-lock has a 3-4 second stun time so that the rightfull winner may land the blow that they deserve.
Although saber locks generally do look good and theyre still exciting, there isn't much reason to really try, seeing as both players will just instantly start moving as soon as the lock animation is over.
I know a lot of you elitists out there that actually like Saber locks in their current state will say that, realistically, people could always dodge or roll after losing to avoid the swing. However, for a game element, wouldn't it be more exciting if saber locks could mean your defeat if you actually lose them?
Thoughts?
- Indilia Von
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From my View.
1.if it would allow like you said, there would be no students left more or less, or we would been needed to go to training settings in each spar.
yeah..
that's my only reason against it.
1.if it would allow like you said, there would be no students left more or less, or we would been needed to go to training settings in each spar.
yeah..
that's my only reason against it.
''One's Path is shown, in the latter years, for some and for some..in the early years'' ~ Indilia Von
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Why not have them force into the kneel stance or something instead? or knocked down. Or you could just get rid of the victory slash. But if it's not already integrated, have some kind of level penalty...like saber Defense.
But all in all I don't see anything against it. You could also just speed up that one animation, if you can. That way it's harder to dodge and if you miss, you aren't stuck there for so long swinging at nothing and making yourself more vulnerable to a lunge, DFA or something worse.
But all in all I don't see anything against it. You could also just speed up that one animation, if you can. That way it's harder to dodge and if you miss, you aren't stuck there for so long swinging at nothing and making yourself more vulnerable to a lunge, DFA or something worse.
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Rash Loist for Jedi Master level 2
- Gabe Alkorda
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Personally, I wish that saber locks required more than rapid-fire clicking. I think it'd be neat if you could use the ASDW directional keys to position yourself or something. The straightforwardness of saber locks makes it difficult to get out of the mindset of "ZOMG RPD CLIX!", because I would rather it takes a bit longer than 2 seconds.
You're saying when sparring initiates, as Jedi we should use full-frequency sabers? Technically, sparring with full frequency saber AT ALL would result in no more student left. What's the difference between being taken down by a Saber-lock defeat than say - a Lunge to the face?Indilia Von wrote:From my View.
1.if it would allow like you said, there would be no students left more or less, or we would been needed to go to training settings in each spar.
Sorry maybe that was my fault for not explaining it in the best way.
When I said "Landing the blow they deserve" and "Saber locks could mean your defeat if you actually lose", I didn't mean that the winner instantly KO's their oponent.
I meant that the loser of the saber-lock has to be stunned long enough for the finishing attack animation to actually land a few hits before he can move again and fight back.
I didn't mean as dramatic as saber lock = instant death to the loser.
I just dont feel there is any reward in winning the tussle if the other person can slink off like nothing happened. Besides, the winner is actually at the disadvantage seeing as they get stuck performing the finishing "kata" as it were, while the loser can walk and slash freely.
In short - I'd like it to be more like Base JKA. (Single Player)
SO, what if winning the lock knocked the saber away from your enemy/partner? Would that be a bit better? It would give the winner a CHANCE to strike ((in the cases of intense training between a master and Padawan)) or give the looser a chance to yield and adhere to the loss. Let’s face it, sometimes surrender is the most acceptable course of action.
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Most of the locks land if you win. And a good portion of them do quite a bit of damage when they hit. I understand your point, but I see nothing that needs to be changed, as they're pretty effective now.
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There's DEFINITELY something i'm doing wrong then because i've never had a saber-lock do anything other than stop me in my tracks while the person I just bested darts at me with a lunge.Ergo Stomi wrote:Most of the locks land if you win.
I just think some sort of penalty for being the losing party would make saber-locks more worthwhile.
I liked Yon's idea about dropping the saber. There's not need to over-dramatise the event. I'm not suggesting one falls down like a hapless rabbit. Just something that temporarily stops the loser from instantly running/rolling away.
Another suggestion would be the "Rebound" effect you have when a person in Red stance hits a person in Blue stance. They fumble back for a few moments and are unable to attack. Even that would be better.
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One possible concern is that saber locks are quite easy to win (regardless of saber XP spent) if you know how to adjust your mouse properly. Could a moderate penalty to the loser be abused?
Otherwise, I quite agree, though I find it's not always easy to dodge when you're the loser of the lock.
Otherwise, I quite agree, though I find it's not always easy to dodge when you're the loser of the lock.
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Jamus' idea is definitely my favorite.
Still if a Knight or a Master was to win a saber lock against an initiate ( eventhough they would rarely spar together) I don't think they would slash the youngling but rather push them on the ground.
Still if a Knight or a Master was to win a saber lock against an initiate ( eventhough they would rarely spar together) I don't think they would slash the youngling but rather push them on the ground.
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