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Slowing your descent
- Moza Ferorn
- Lost One
- Posts: 729
- Joined: Mon Feb 25, 2008 5:29 pm
- Location: Bastion
Slowing your descent
I have recently become a fan of OJP. And One of the features is be able to jump from high altitudes and slow your descent down by pressing jump again while in mid air. It takes a bit of Fp. The longer you hold it, the more FP is drained. This video demonstrates:
http://www.xfire.com/video/8a1fb/
Questions? Comments? Concerns?
http://www.xfire.com/video/8a1fb/
Questions? Comments? Concerns?
![Image](http://img18.imageshack.us/img18/3456/moza.jpg)
|age_33|height_1.95m|weight_82kg|race_ithorian|mentor_gabe.alkorda|padawan_valon.rachius|li.andru
- Gabe Alkorda
- Lost One
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- Aknaross Myotis
- Lost One
- Posts: 362
- Joined: Wed Nov 07, 2007 10:31 am
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I've seen a lot of features of OJP.. that could be easily adapted on RP Mod (once Soh took a few things from outdated versions).
I've got a friend that works on the project with.. who knows what. But he is a programmer like Soh.. must do something important on OJP.
Anyway.. the OJP E 1.3 version is about to be released.. Myself have a version of it, a preview.. but there are a few things they will be applying for final release.
I've promised to Soh to gets it Source (once it's an open source mod), so he can add several of its features.. such as this one for "Force Slowing" on jump.. Impulse jumping on Force Speed (basically you tap the key for speed.. and it will speed you slightly to jump longer/ holding the key for more than an instant = base JK effect)... saber ignition/disignition flash effect.. new jump animations.. new saber stances and several things more..
(I've heard after this release they will release a patch to turn able to use force telekinesis (hold/push/pull) on vehicles and stuff from throwable stuff (from JK3))
I can help a few people who wants to experience it.. uploading the preview I have in hands.. then we start a server.. note some of the features and suggest here to see what the majority thinks on.. When Soh gets the source.. we watch his magic coming into play..
Cya
I've got a friend that works on the project with.. who knows what. But he is a programmer like Soh.. must do something important on OJP.
Anyway.. the OJP E 1.3 version is about to be released.. Myself have a version of it, a preview.. but there are a few things they will be applying for final release.
I've promised to Soh to gets it Source (once it's an open source mod), so he can add several of its features.. such as this one for "Force Slowing" on jump.. Impulse jumping on Force Speed (basically you tap the key for speed.. and it will speed you slightly to jump longer/ holding the key for more than an instant = base JK effect)... saber ignition/disignition flash effect.. new jump animations.. new saber stances and several things more..
(I've heard after this release they will release a patch to turn able to use force telekinesis (hold/push/pull) on vehicles and stuff from throwable stuff (from JK3))
I can help a few people who wants to experience it.. uploading the preview I have in hands.. then we start a server.. note some of the features and suggest here to see what the majority thinks on.. When Soh gets the source.. we watch his magic coming into play..
Cya
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- Lost One
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