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[CONFIRMED] *R_hand tag
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- Lost One
- Posts: 1974
- Joined: Mon Jul 02, 2007 4:53 pm
- Location: Alzoc III
- Contact:
[CONFIRMED] *R_hand tag
When using the tag *r_hand to create bolted effects, the client will crash.
I tried it several times with several effects, to no avail.
Example of syntax used:
I tried it several times with several effects, to no avail.
Example of syntax used:
/rpeffect add env/fire bolted *r_hand cyril
|age_44|height_1.83m|weight_80kg|race_fondorian|
mentor_jamus.kevari|padawans_nira'kalen'nuruodo_ian.prine
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- Lost One
- Posts: 2153
- Joined: Mon Sep 18, 2006 8:01 pm
-
- Lost One
- Posts: 1974
- Joined: Mon Jul 02, 2007 4:53 pm
- Location: Alzoc III
- Contact:
- Corinth Alkorda
- Lost One
- Posts: 2062
- Joined: Tue Aug 23, 2005 1:58 am
- Location: The Shadowlands
- Contact:
I just tried bolting an effect to *r_hand on my skin and Kyle's in a test map and a2_beta4_day, and crashed every time.
Sadly the crash happens in jamp.exe, not in one of RPMod's files, so it makes debugging very difficult. I tried several things but for the moment I have no idea why it crashes.
Could those who did not crash when adding a bolted effect to *r_hand describe precisely the circumstances? skin, saber out or not, what kind of saber, or anything that might have something to do with the right hand (so not the map ) - thanks.
Sadly the crash happens in jamp.exe, not in one of RPMod's files, so it makes debugging very difficult. I tried several things but for the moment I have no idea why it crashes.
Could those who did not crash when adding a bolted effect to *r_hand describe precisely the circumstances? skin, saber out or not, what kind of saber, or anything that might have something to do with the right hand (so not the map ) - thanks.