Force regeneration

Post your ideas and suggestions here
Alkur Tekeil
Exiled
Posts: 1362
Joined: Mon Apr 07, 2008 1:34 pm

Post by Alkur Tekeil »

Sared Kilvan wrote:
Soh Raun wrote:Just for information, the maximum amount of FP is 255 (8 bits of data) because the client couldn't handle more without breaking BaseJKA compatibility.
This is a bad thing? :twisted:
One of the things Fabien wanted to do was make it compatible for folks who don't have the client, allowing them to enter a server via the hopping method.
User avatar
Sared Kilvan
Lost One
Posts: 1035
Joined: Sat Aug 16, 2008 12:11 am
Location: Pouring like an avalanche coming down the mountain.

Post by Sared Kilvan »

Gotchya.


Otherwise, I fully support the concept. Keep the Force pools the same size, make the abilities cheaper. Much simpler than just making bigger numbers at higher levels.

Addition:// It also places a soft cap/limit on people chain-dueling and jumping/running/zapping/cloaking/etc. unrealistically, and places more emphasis on strategy in both combat and using Force powers in/during/for Role-Play.
Last edited by Sared Kilvan on Sun Jul 04, 2010 1:22 am, edited 2 times in total.

Image

Arendur
Lost One
Posts: 121
Joined: Sat Jun 12, 2010 7:03 pm

Post by Arendur »

Sared Kilvan wrote:I fully support the concept. Keep the Force pools the same size, make the abilities cheaper. Much simpler than just making bigger numbers at higher levels.
| Someone should make me a cool signature | Clothes welcome too |
Post Reply