Choke Pass-out

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Ethan Kase
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Choke Pass-out

Post by Ethan Kase »

In revenge of the sith, we see when anakin was choking Padme' that when he let go of her she passed out. What I suggest is that when using a higher form of grip and hold them long enough they would be unable to move for 5 seconds or so.
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Post by Garik Kelzim »

I think that's what happens when you get knocked out.
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Ethan Kase
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Post by Ethan Kase »

Garik Kelzim wrote:I think that's what happens when you get knocked out.
Oh it does knock you out (I meant knock out instead of pass out lol)
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Corinth Alkorda
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Post by Corinth Alkorda »

Ethan Kase wrote:
Garik Kelzim wrote:I think that's what happens when you get knocked out.
Oh it does knock you out (I meant knock out instead of pass out lol)
If you get down to 0 hp, of course. Which at the highest level of grip, only takes perhaps 10 seconds or so for most.
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Ethan Kase
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Post by Ethan Kase »

Corinth Alkorda wrote:
Ethan Kase wrote:
Garik Kelzim wrote:I think that's what happens when you get knocked out.
Oh it does knock you out (I meant knock out instead of pass out lol)
If you get down to 0 hp, of course. Which at the highest level of grip, only takes perhaps 10 seconds or so for most.
I kinda meant more of a stun knock out from not breathing. But if this is kinda in there then there is no need for this thread.
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Baelin Raddyx
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Post by Baelin Raddyx »

"I find your lack of faith in the force disturbing." Remember when he choked the guy on the ds? He didn't faint.

Besides, I think Labor pains kinda may be what did it. She *WAS* going into labor you know.
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Post by Arendur »

I think besides the regular damage interval with grip three intervals or so there is a large one time damage boost that indicates crushing or something of that sort.
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Post by Aayla Vigil »

Damage is relative, you are supposed to RP being injuried and/or knocked out even before reaching 0 hp when it's realistically so.

This is nothing that should be implented by game mechanics, RP already covers it.

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Post by Garik Kelzim »

Aayla Vigil wrote:Damage is relative, you are supposed to RP being injuried and/or knocked out even before reaching 0 hp when it's realistically so.

This is nothing that should be implented by game mechanics, RP already covers it.
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