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Hold + Drain
Hold + Drain
Simple. We have the capability to hold enemies and the storm them...why not hold them and drain/slow them?
Questions, comments, concerns?
Questions, comments, concerns?
| age_44 | height_1.80m | weight_81.65g | race_rodian | mentor_martis.alguien | padawan_sarran.kuo/delmi.n'jork/caleb.quintilian|
- Delmi N'jork
- Jedi Master
- Posts: 3932
- Joined: Wed May 20, 2009 11:53 pm
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- Rash Loist
- Lost One
- Posts: 957
- Joined: Sun Apr 30, 2006 3:06 pm
- Location: Deceased
Hold 4/5 has nothing to do with the amount of FP someone has, from my understanding. So, it'd work just the same as if you were storming them (minus the 1000000x knockback.)
| age_44 | height_1.80m | weight_81.65g | race_rodian | mentor_martis.alguien | padawan_sarran.kuo/delmi.n'jork/caleb.quintilian|
Well, if we're talking practical uses, everything we fight has 50 hp or less and dies in one hit or about two seconds of hold - though level 5 hold does about 160 damage and considering how drain works you can probably do it twice in a row, especially to a guardian, since they have piddly force but tons of health.
I'm not against this at all, just figured I would shed some light on how it'd go down, but I love cheesy nonsense because I am a jerk.
I'm not against this at all, just figured I would shed some light on how it'd go down, but I love cheesy nonsense because I am a jerk.
If you never want to spar, just get Storm 4-5, keeps all the crazies away.
- Iverian Prey
- Posts: 543
- Joined: Mon Apr 28, 2008 9:40 pm
Everybody in this thread is Sentinels (Rash is a Guardian), dawg. I'm the only Consular here and I will never have drain. Though class balance is a different topic for a different thread if you want to bring it up, heh.
As I stated before, I don't have a problem with this, force on force battles are few and far between and if you play your character in such a way you can avoid them entirely. We don't have to have crazy spars. You can never draw a weapon in the temple past knighthood and tell people you're some mystical prodigy and write flowing letters about your exploits in combat and just let it be implied.
Who cares - though I believe that this, and hold/storm should require both hands and therefore require 'melee' weapon being used so that the concentration with one hand isn't tied up with your lightsaber.
As I stated before, I don't have a problem with this, force on force battles are few and far between and if you play your character in such a way you can avoid them entirely. We don't have to have crazy spars. You can never draw a weapon in the temple past knighthood and tell people you're some mystical prodigy and write flowing letters about your exploits in combat and just let it be implied.
Who cares - though I believe that this, and hold/storm should require both hands and therefore require 'melee' weapon being used so that the concentration with one hand isn't tied up with your lightsaber.
If you never want to spar, just get Storm 4-5, keeps all the crazies away.
- Ametha Tasia
- Lost One
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- Aknaross Myotis
- Lost One
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Personally I think many powers should be able to be used combined. For example: Hold + Saber throw, Hold + Push/Pull(* this one is not avaible), Hold + Lightning, Hold + Drain, Hold + Cloak.
This blocking system is quite nosense in matters, as much in reality to use more than one power requires focus, the cost of FP already reflects that. However how it will be abused or not is a matter of players discipline, not something we have to force the MOD to limit us. Combining Force powers eases the job of creating new powers.
Although my only concern on this subject is that drain is a power that should be re-done. Perhaps turned into a Force stun, or something would be wiser.
Every JKA power should be re-done to adopt a more neutral side, even if it cost us Consulars the only offensive Force power (unless you make Telekinesis into a real offensive power such as throwing and damaging against solid entities and/or wall. Or even Push at high levels become a damaging skill [A strong Force push would feel like a strong air punch that could knock one out])
This blocking system is quite nosense in matters, as much in reality to use more than one power requires focus, the cost of FP already reflects that. However how it will be abused or not is a matter of players discipline, not something we have to force the MOD to limit us. Combining Force powers eases the job of creating new powers.
Although my only concern on this subject is that drain is a power that should be re-done. Perhaps turned into a Force stun, or something would be wiser.
Every JKA power should be re-done to adopt a more neutral side, even if it cost us Consulars the only offensive Force power (unless you make Telekinesis into a real offensive power such as throwing and damaging against solid entities and/or wall. Or even Push at high levels become a damaging skill [A strong Force push would feel like a strong air punch that could knock one out])
Last edited by Aknaross Myotis on Thu Sep 09, 2010 10:09 am, edited 1 time in total.
- Baelin Raddyx
- Lost One
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Hit the nail right on the head.Aknaross Myotis wrote:However how it will be abused or not is a matter of players discipline, not something we have to force the MOD to limit us.
Aknaross Myotis wrote:
[A strong Force push would feel like a strong air punch that could knock one out])
My sentiments as well!! I wish we were able to make additional force power slots, that would be nice.
| age_22 | height_2.6m | weight_125kg | race_human | mentor_simus.cnydaria
- Delmi N'jork
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