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Telekinesis Pack?
- Baelin Raddyx
- Lost One
- Posts: 766
- Joined: Mon Dec 28, 2009 11:39 pm
- Location: Alzoc III
The fact is, when you are training, you can't add everything you learn regardless of if you want to or not. Sure you can action it, but that isn't the reason I made this thread.
Let's say a master teaches a padawan other abilities and focuses on putting things towards offense or something, and he's been using telekinesis for years, simply because he doesn't apply the xp towards those powers doesn't diminish the fact that he has more power in that then mechanics dictate.
Let's say a master teaches a padawan other abilities and focuses on putting things towards offense or something, and he's been using telekinesis for years, simply because he doesn't apply the xp towards those powers doesn't diminish the fact that he has more power in that then mechanics dictate.
| age_22 | height_2.6m | weight_125kg | race_human | mentor_simus.cnydaria
You should've opened with, "My opinion is" instead of "The fact is"Baelin Raddyx wrote:The fact is, when you are training, you can't add everything you learn regardless of if you want to or not. Sure you can action it, but that isn't the reason I made this thread.
Let's say a master teaches a padawan other abilities and focuses on putting things towards offense or something, and he's been using telekinesis for years, simply because he doesn't apply the xp towards those powers doesn't diminish the fact that he has more power in that then mechanics dictate.
And you can certainly add everything you learn. There are Knights who have vast swaths of points un-allocated because they've got more points than they have decided to represent that their character has learned. You can have too many points. You can have how many points your character needs.
If you play your character such that they don't have enough points to represent the abilities you're giving them then slow down.
If you never want to spar, just get Storm 4-5, keeps all the crazies away.
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- Lost One
- Posts: 560
- Joined: Sun Oct 11, 2009 6:09 am
- Location: High Habitat, Adascopolis, Arkania
Point being, as a student, little knowledge which builds up over time. Later, progress becomes more natural as you have more or less truly mastered the basics, while as a student, we are still learning even years in.Tomoran wrote:
And you can certainly add everything you learn. There are Knights who have vast swaths of points un-allocated because they've got more points than they have decided to represent that their character has learned. You can have too many points. You can have how many points your character needs.
Olim Adasca || Age: 33 || Species: Arkanian || Height: 1.86 m || Weight: 106.7 kg || Initiated: 274.28 ABY || Homeworld: Arkania || Birthdate: 268.20 || Mentors : Sebastin Creed 279.29 - 296.28 || Retired: 302.13 ABY
"Never give up, never surrender."
"Before all else, your duty to others."
"Always make your own drinks."
"Never give up, never surrender."
"Before all else, your duty to others."
"Always make your own drinks."
- Aurien Uriah
- Lost One
- Posts: 106
- Joined: Tue Dec 21, 2010 12:28 am
There's a downside to almost every power we pick to buy in RPmod, much like life. For example: You can body build in real life with the intent to be the "Strongest fighter ever", however the downside would be restricted movement and agility. In JKA you have you sacrifice one power for another. Simple concept. Easy to discern the difference.Invest
1: to commit (money) in order to earn a financial return
2: to make use of for future benefits or advantages <invested>
That being said, I don't understand why someone would RP ability and ignore a template. If Azrael mind tricked Aurien in a spar with level 2 mind trick and Aurien had level 2 sense, Should I pretend he can't sense Azrael because Azrael says he's the best Jedi ever and invented Atomic Force?
Answer: Hella no.
Some might think I'm a little off topic, but if you eliminate the imaginary progress; the suggestion isn't needed.
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- Lost One
- Posts: 2539
- Joined: Thu May 08, 2008 12:07 am
- Location: One with the Force
It's also worth noting that you can develop your abilities progressively - it's possible to learn a new Force ability in a single lesson (or so most students like to posit!), but in truth, developing that skill to a proficient level (i.e. where you can use it as much as you like) takes time. If you've been taught a skill, great. RP yourself practising it. By the time you've become proficient, you'll likely also have the XP available to buy it.
But, seriously, we're not going to just give you skills because you've RPed learning them but don't have the XP to afford them. By our reckoning, when you've got the XP, you're considered as having learned the skill (although we've seen a lot of incidents in the past where the students has not RPed learning a skill, but purchased it anyway).
But, seriously, we're not going to just give you skills because you've RPed learning them but don't have the XP to afford them. By our reckoning, when you've got the XP, you're considered as having learned the skill (although we've seen a lot of incidents in the past where the students has not RPed learning a skill, but purchased it anyway).
- Ruluk
- Lost One
- Posts: 438
- Joined: Wed Jan 06, 2010 1:04 am
- Location: NOT the Jedi Enclave of Alzoc III, clearly ¬¬
A LOT, if I must say. Roleplay in terms of Force powers, both game-mechanical and "roleplayed", is quite weak to most. Some don't bother at all.Aslyn wrote:(although we've seen a lot of incidents in the past where the students has not RPed learning a skill, but purchased it anyway).
Most of you know that I am quite realist, a tad to the extreme, of these types of things. Since most of you probably don't like it/don't care/don't want my opinions, I'll leave it at the short version: No, advancing through these things would never be that easy, neither for basic nor for advanced techniques.
Jedi Padawan | Birth 275.08 | Initiation 280.31 | Master Fane Ornn'ila
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- Lost One
- Posts: 221
- Joined: Sat Jan 08, 2011 1:43 am
- Location: Lamoramora MedCenter, Coruscant
- Mortael Toronous
- Posts: 47
- Joined: Sat Jan 15, 2011 11:25 am
- Location: Alzoc III Enclave
I double you on this; I'd also feel less unique were this powers to become used by nearly everybody and it could essentially ruin the aspect of team-RP and in essence bonding with other characters.. Yes, I like flaws in people because they give you meaning and an objective. Furthermore, it feels good to accomplish in gaining a force power other than getting it almost immeditately. (As I've said before, I think.)Nastajja Arren wrote:Agree agree agree!Vantus wrote:Clap clap clap clap clap!!Aurien Uriah wrote: People need to work on short comings more. Seems like everyone is focused on strengths. EVERYONE makes mistakes.
+10 points.
Flaws give people character.
| Name: Mortael Toronous | Age: 5| Date of Birth: --.19 Gender: Male | Species: Near-Human | Rank: None | Homeworld: Dantooine
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