Back-flip Timing and Force Drain

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Yes
3
33%
No
6
67%
 
Total votes: 9

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Sared Kilvan
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Back-flip Timing and Force Drain

Post by Sared Kilvan »

Affects: Powers - Jump

Summary: Decrease time between back-flips based on Jump rank.

Suggestion: I'll be the first to admit; I love back-flip spam. As a core mechanic of Jump however, it is fundamentally broken, made easily spam-able, having an extremely short cool-down period (32ms) and usable even when the player's FP=0. These are rough numbers, feel free to re-do them:

Rank Time before rejump FP cost
Jump1 - 1500ms 20
Jump2 - 1250ms 15
Jump3 - 500ms 10
Jump4 - 250ms 5
Jump5 - 50ms 1

With Jump5 being the 'Mastery' rank, having virtually a zero second cool-down and minimal cost.

Implementation: #define PMF_TIME_LAND separately for each rank of Jump.

References: bg_public.h/forceMasterLevels, w_force.c

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Aslyn Denethorn
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Post by Aslyn Denethorn »

Gotta admit, I don't much care either way, but I do like that you're providing info as to how to implement the change in question. If we could do that for every suggestion, Soh could actually get some of these changes made nice and quickly, purely because he wouldn't have to trawl through an insane amount of code and then work out what values to change.
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Jenny Wrix
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Post by Jenny Wrix »

Does the cool-down timer begin when you land or when you perform the backflip?
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Sared Kilvan
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Post by Sared Kilvan »

I believe it begins after landing, but I could be wrong about that.

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Jenny Wrix
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Post by Jenny Wrix »

Then I don't really like this idea, this goes against all of Tomoran's backflip training.
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Ellana
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Post by Ellana »

Ellana wrote:Meh, why not?
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Oberon
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Post by Oberon »

I don't see an issue with base statistic. Was someone spamming backflip when I wasn't looking. :o

PS, exhilarating post award goes to Ellana. But he already knows that because it already won in the other thread.
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