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Saber-Modelling
- Mortael Toronous
- Posts: 47
- Joined: Sat Jan 15, 2011 11:25 am
- Location: Alzoc III Enclave
Saber-Modelling
Now, I've constructed hilts before but only completed one successfully:
(Concept using the saber builder:P)
(The saber in construction.)
(Unwrapping, the joy!)
Skinning - easy when you've got the concept to work from.
Saber in-game.
Can anybody else model sabers, I was thinking we could perhaps join forces and design a few concepts for hilts? Have several people working on various elements- a team of "modelers" a team of "skinners" a team of UVW mapping/wrappers (hectic, but dividing the job makes it easier!) and then designers (everybody, the best get chosen? Or those who would like their own lightsaber.) - I think this just adds to the RP value, creates something unique about us. What do you guys think? Has this been done before, failed? If so- how? If not; could we start this project?
(Concept using the saber builder:P)
(The saber in construction.)
(Unwrapping, the joy!)
Skinning - easy when you've got the concept to work from.
Saber in-game.
Can anybody else model sabers, I was thinking we could perhaps join forces and design a few concepts for hilts? Have several people working on various elements- a team of "modelers" a team of "skinners" a team of UVW mapping/wrappers (hectic, but dividing the job makes it easier!) and then designers (everybody, the best get chosen? Or those who would like their own lightsaber.) - I think this just adds to the RP value, creates something unique about us. What do you guys think? Has this been done before, failed? If so- how? If not; could we start this project?
| Name: Mortael Toronous | Age: 5| Date of Birth: --.19 Gender: Male | Species: Near-Human | Rank: None | Homeworld: Dantooine
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- Illrian Damaris
- Lost One
- Posts: 1425
- Joined: Thu Apr 15, 2010 3:15 pm
- Location: Enclave on Alzoc III
- Contact:
Re: Saber-Modelling
This has not been done before, no. However I do like the idea definitely since I'm a saber modeler as well. However I've never been that great at it and its always hard for me to come up with good concepts, and then to make it match the concept perfectly.
I do like the idea of this, but I'm not sure it'll be used that often.. cause honestly, there aren't many hilts constantly being made and added to the servers, so I'm not sure if it would be effective.
I do like the idea of this, but I'm not sure it'll be used that often.. cause honestly, there aren't many hilts constantly being made and added to the servers, so I'm not sure if it would be effective.
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- Mortael Toronous
- Posts: 47
- Joined: Sat Jan 15, 2011 11:25 am
- Location: Alzoc III Enclave
Re: Saber-Modelling
Well, you could learn by doing a few sabers; it's really not that bad; but as I mentioned we could have different roles for the saber construction to make it easier for ourselves?:P Or if we struggled with a certain aspect we could switch shifts? Also; I suppose there is quite a significant number of lightsabers in the pack already- but wouldn't it just be even awesome to have our own unique blades? - Perhaps this could be an optional thing? If people request a lightsaber we could grant it to them- and in RP they have to be seen crafting it, day by day:P I don't know- perhaps expanding on this idea; what are your thoughts everyone?:)
| Name: Mortael Toronous | Age: 5| Date of Birth: --.19 Gender: Male | Species: Near-Human | Rank: None | Homeworld: Dantooine
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- Sai Akiada
- Lost One
- Posts: 2023
- Joined: Sat Jul 17, 2010 6:55 pm
- Location: Sekura Holdings - Lok
Re: Saber-Modelling
This is already a requirement in JEDIMortael Toronous wrote:- and in RP they have to be seen crafting it, day by day?
As for the crafting team, we always much prefer to see people in game role-playing than spending a whole load of time on side projects. This is something I've fallen into in the past.
We don't need a Saber modelling team in my honest opinion but if you are so inclined, it's your free time to do with as you please
I'd focus more on roleplaying though, personally.
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