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Various adjustments
Ya, that didn't address what I asked to address.
Anyway, Jude and I were talking, and he came up with this idea:
Force Sense would work for everyone, but if you don't have any levels of it, you'd just see your bonded friends.
So level 0 sense use would simply be Bonded people only. (if that isn't possible, what about level 1 sense being innate for all FS characters?)
And the rest of the levels would be as per normal.
Anyway, Jude and I were talking, and he came up with this idea:
Force Sense would work for everyone, but if you don't have any levels of it, you'd just see your bonded friends.
So level 0 sense use would simply be Bonded people only. (if that isn't possible, what about level 1 sense being innate for all FS characters?)
And the rest of the levels would be as per normal.
- Arikakon Genkal
- Lost One
- Posts: 317
- Joined: Fri Apr 06, 2007 9:42 pm
- Location: Home
Uh... I don't know if this is possible. But, in KotOR 2:Ctathos wrote:Each time I hit him, I would receive damage because we are bonded.
Is it possible to make a "combat mode" like in KotOR, like a cvar: /combatmode 1 or something that'll turn off the damage? (and about the quote, i haven't played KotOR 2 in about a year, so if it's off a little, that's why)Kreia to Exile wrote:I expect, when we are in combat, our minds are prepared for this pain.