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[DONE] HOLD Animation
- Corinth Alkorda
- Lost One
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Totally thought that said the STFU game. >_>Basus Ororchi wrote:Have u seen how enemies move in the sample videos of the SWTFU game, when they are being force-held?
Technically, it appears to be the same power.
This emote is just perfect for hold!![]()
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Sincerest apologies for being off topic.
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- Lost One
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- Tears Karan
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Perhaps like ledge grab, talk emote, this could be implemented as client toggleable.
So: Jedi can turn it off (eventually), but NPC's will wiggle like this, as will initiates etc.
So: Jedi can turn it off (eventually), but NPC's will wiggle like this, as will initiates etc.

To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation.
SKIN FROM RPMOD ASSETS
I like that expansion on this idea.Jared wrote:Perhaps like ledge grab, talk emote, this could be implemented as client toggleable.
So: Jedi can turn it off (eventually), but NPC's will wiggle like this, as will initiates etc.
My only worry is that people will be forced into a submissive "panicked" state of RP when somebody picks them up due to the flailing, distressed look of this animation.
It would be kind of annoying to have people humiliate you constantly by grabbing you and making you look like a helpless kitty in a bag.
Jared's idea, if possible, would help sort this out!

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- Lost One
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I think, however, careful/smart RP solves this.
As long as we don't go around using it indiscriminantly, and instead save it for...you know...training, sparring, serious instances...then the 'flailing' appearance is appropriate. The instances where it would not be a surprise seem comparatively rare.
As long as we don't go around using it indiscriminantly, and instead save it for...you know...training, sparring, serious instances...then the 'flailing' appearance is appropriate. The instances where it would not be a surprise seem comparatively rare.
Last edited by Cyril Feraan on Tue Apr 22, 2008 1:49 pm, edited 1 time in total.
|age_44|height_1.83m|weight_80kg|race_fondorian|
mentor_jamus.kevari|padawans_nira'kalen'nuruodo_ian.prine
Exactly.
Soh, if you can wangle this for the next update, we'll love you forever.
Soh, if you can wangle this for the next update, we'll love you forever.

To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation.
SKIN FROM RPMOD ASSETS
- Aayla Vigil
- Lost One
- Posts: 2712
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- Location: Jedi Temple on Alzoc III
*oooh*! *oooh*! please add this soh! 

234.20 [57?]
Beloved Wife, Mother, & Princess
I don't need you to believe in me to make me know I'm worth believing in.
I can stand my own ground & stand proud on my own two feet.
I don't need to be apart of someone else to be complete, what I really need comes from inside of me.
I think I found a nice way to implement this in a realistic way, without needing a configuration option:
- If the target has a lower Jump level than the Hold level of his "attacker", he'll move crazily with the animation suggested in this thread.
- Otherwise, with a greater or equal Jump level, the target stays calm and levitates like in RPMod 0.3.x

- Aayla Vigil
- Lost One
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