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Posted: Thu Oct 09, 2008 4:44 am
by Jared
I thought about it some more, and as long as it isn't spammed it could be quite good.

I was simply thinking back to a time when people had a gazillion text binds and shuddering slightly.

As long as people don't become reliant on these sounds to understand your characterisation/rp-ing, I'm all for it -

Perhaps if the sounds are conversational they can duplicate text, e.g. 'fancy a spar?' + *Fancy a Spar?* - otherwise those of us who turn sounds off from time to time miss out on the 'textual' role play

But yes, roars and random mutterings and whistles could be fun.

It would certainly be useful in missions.

Posted: Thu Oct 09, 2008 10:21 am
by Vantus
Jared wrote: It would certainly be useful in missions.
I'm thinking Enemy RP players with "Cover fire" "attack" and "hold position" sounds would be most awesome.

Posted: Thu Oct 09, 2008 8:07 pm
by Kenta
The amount of games with military terms in battle make that easy, sort of.

Posted: Thu Oct 09, 2008 8:11 pm
by Arikakon Genkal
Can you say "IT'S A TRAP!!!"? :P

Posted: Thu Oct 09, 2008 8:25 pm
by Vantus
Arikakon Genkal wrote:Can you say "IT'S A TRAP!!!"? :P
No, or else Super Mario ground-stomps me and I bet even he wants to call upon a sound effect that goes "YAHOO!!!"

Therefore Mario support this suggestion also.

Posted: Fri Oct 10, 2008 8:30 am
by Azrael
Arikakon Genkal wrote:Can you say "IT'S A TRAP!!!"? :P
:lol:

Posted: Sun Oct 12, 2008 9:22 pm
by Kenta
So would it be possible in the future to try this out and see how it works out? especially in missions?

Posted: Mon Oct 13, 2008 7:04 am
by Jared
I think the best bet is to wait and see. This sounds like something Soh would be happy to attempt and I'm sure he could work on it for the next release *hint hint* after he fixes the outstanding bugs *hint hint*