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Posted: Sun Mar 01, 2009 12:47 pm
by Iverian Prey
I support upping the usefulness of the shields and health packs. They should do one hundred and two hundred. It wouldn't take probably a change in a variable somewhere along the line, and last I heard, there was a map update coming out soon anyway.
Posted: Sun Mar 01, 2009 1:05 pm
by Vantus
Aayla Vigil wrote:
Also we have to considere that waiting for each person to complete a conversation with a droid to gain shield takes more than waiting for the shields to respawn themselves.
Not really. As with most transactions, most people will need to queue up to be served. It's more realistic than hanging around for something to "spawn" as Gabe mentioned.
I think the most permenant and crash-free solution would be to simply increase the value of the health and shield packs and quicken the respawn time of health upon the next map release. (when or if it comes)
Posted: Sun Mar 01, 2009 5:56 pm
by Sahio Xekma
I don't know if it is still that way in JKA/RPmod, but recall that taking a shield while being over 0 adds 100 to that number, so say I have 25 shields left, even if the max is 100, I'll end up having 125, couting down from pick up.
What I mean with this is that if a Guardian is say at 200, and picks up a 200SP battery, what happens? He'll then have to wait for the 200pts to drop before he spars, which will take approximately the same time as wainting for a 100 shield instead.
My 2 cents
Posted: Sun Mar 01, 2009 6:37 pm
by Vantus
That system is still in effect and everyone gets the same Over-charge in shields. Not just Guardians.
My HP/FP is 120/120 but I can get a whopping boost from shields.
It'd be the same for somebody with 75/75.
So long as thier shields are below the maximum when they collect the shield pack, they will get the boost.
Posted: Mon Mar 02, 2009 2:20 pm
by Sahio Xekma
That is what I meant, since everyone gets the boots, that includes the 249 + 100 (200 suggested) Shield, making him a darn tank

Posted: Mon Mar 02, 2009 2:23 pm
by Gabe Alkorda
I don't think people are anal enough to care about you have an overcharge of shields. It drops quickly down to the amount you *should* have automatically anyway.
Posted: Mon Mar 02, 2009 2:40 pm
by Sahio Xekma
Then what is the difference between waiting for a shield to recharge and waiting for a shield to 'decharge'...
Posted: Mon Mar 02, 2009 3:17 pm
by Jared
Then what is the difference between waiting for a shield to recharge and waiting for a shield to 'decharge'...
The argument is about waiting for Shield Objects to Respawn in the map, not about what happens to those shields on your character once picked up.
It has been suggested that the 30 seconds it takes for the object to respawn before it can be picked up by someone else is too long a wait and thus interferes with role-play, and that using the droid NPC to dispense shields will be better (although most people agree that increasing the Shield payload of each object and decreasing its respawn time is a better solution).
Posted: Tue Mar 03, 2009 3:43 pm
by Sahio Xekma
Jared wrote:
The argument is about waiting for Shield Objects to Respawn in the map, not about what happens to those shields on your character once picked up.
My question still stands... Unless JEDI now starts duels with shields above the person's normal level... What is the difference between waiting for a shield and waiting for the shield to reach the person's natural maximum?
Posted: Tue Mar 03, 2009 5:06 pm
by Lynee'alin
A surplus of armor can be decreased quickly by draining it via attacks, such as simply swinging a few times.
Remember the times in JK2 where duelists would slash eachother until their HP/armor was steadied on an equal level.
Posted: Tue Mar 03, 2009 10:38 pm
by Gabe Alkorda
Tareq wrote:My question still stands... Unless JEDI now starts duels with shields above the person's normal level...
That's what I was referring to when I said:
Gabe Alkorda wrote:I don't think people are anal enough to care about you have an overcharge of shields. It drops quickly down to the amount you *should* have automatically anyway.
We're an RP clan, not a dueling clan lol. I'm pretty sure we're cooler than caring about something like that.